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Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

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21–30 of 266 posts

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#21
post #2

I don't want to assume, but I don't recollect any contributions of that magnitude from large studios (spare Valve). This indy developer (is that label fair?) is putting AAA studios to shame.

Valve contributes effort to Wine via Proton, and provides open source software like Steam Audio.

EA does something similar, and their EASTL is an opinionated and gaming-focused container and algorithms library that they maintain and made open source.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#22
post #16

Earlier quoted context omitted.

This should really put any AAA studio to shame. A single developer sold half a billion dollars on Steam alone.

Why would it put them to shame? It’s an incredibly rare situation and most AAA devs would be super happy for him.

Is it incredibly rare? We've seen time and time again in the last few years, really basic indie games overtake AAA games in sales on Steam. Schedule One is another one which had 450 thousand concurrent players not very long after its launch. It seems AAA game studios are missing what gamers want at every turn. There's an uptick in indie devs that have broken through the barriers with good gameplay despite the graphics not being AAA quality.

Edit other games that come to mind: Hollow Knight: Silksong, Hades II, Schedule 1, and R.E.P.O.

More obvious examples: Minecraft, Terraria, Factorio were all indie studios as far as I am aware. Minecraft being one of the most successful games at 350 million copies sold.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#23

How much money does he have in order to make such a big donation? Has stardew valley made that much?

“In Feb. 2024, Stardew Valley reached 30 million copies sold, and if we assume each copy sold for $15, that means that the game could have generated a revenue of $450 million. A modest 10 percent profit margin puts ConcernedApe’s earnings at $45 million, a number that is likely to increase in the future.” Source: https://dotesports.com/stardew-valley/news/how-much-money-di...

TBH the profit margin on this game is probably closer to 100% than 10%, it was a solo-dev game so never much overhead, I think one guy was hired to work on it.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#24
post #21
post #2

I don't want to assume, but I don't recollect any contributions of that magnitude from large studios (spare Valve). This indy developer (is that label fair?) is putting AAA studios to shame.

Valve contributes effort to Wine via Proton, and provides open source software like Steam Audio. EA does something similar, and their EASTL is an opinionated and gaming-focused container and algorithms library that they maintain and made open source.

They’ve also paid tons to Igalia to develop features for them in open source projects.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#25
post #6

Earlier quoted context omitted.

Stardew is probably one of the most (if not the most) popular game ever made with MonoGame AAA studios don't really use MonoGame.

Their point wasn't about MonoGame. Do AAA studios really not use any open source tools?

They use a lot of open source libraries, yes, but I think it's about how much of the end product depends on the OSS tool/library. Studios using unreal engine probably don't use that much critical OSS directly – their licensed software probably does. And the software vendors / big studios do donate to tools they depend on, for instance Epic Games donated $1.2m to Blender

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#26

How much money does he have in order to make such a big donation? Has stardew valley made that much?

“In Feb. 2024, Stardew Valley reached 30 million copies sold, and if we assume each copy sold for $15, that means that the game could have generated a revenue of $450 million. A modest 10 percent profit margin puts ConcernedApe’s earnings at $45 million, a number that is likely to increase in the future.” Source: https://dotesports.com/stardew-valley/news/how-much-money-di...

Why would 1 unit of this game have a "profit margin" of 10%? It's a video game. He's not selling canned goods.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#27
post #16

Earlier quoted context omitted.

Why would it put them to shame? It’s an incredibly rare situation and most AAA devs would be super happy for him.

Is it incredibly rare? We've seen time and time again in the last few years, really basic indie games overtake AAA games in sales on Steam. Schedule One is another one which had 450 thousand concurrent players not very long after its launch. It seems AAA game studios are missing what gamers want at every turn. There's an uptick in indie devs that have broken through the barriers with good gameplay despite the graphic…

Those games are a grain of sand in the infinite desert that is the indie game world. The vast majority of indie games on Steam are barely even noticed by anyone.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#28
post #23

Earlier quoted context omitted.

“In Feb. 2024, Stardew Valley reached 30 million copies sold, and if we assume each copy sold for $15, that means that the game could have generated a revenue of $450 million. A modest 10 percent profit margin puts ConcernedApe’s earnings at $45 million, a number that is likely to increase in the future.” Source: https://dotesports.com/stardew-valley/news/how-much-money-di...

TBH the profit margin on this game is probably closer to 100% than 10%, it was a solo-dev game so never much overhead, I think one guy was hired to work on it.

He also put an insane amount of effort, far more than most of us mortals.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#29
post #16

Earlier quoted context omitted.

Why would it put them to shame? It’s an incredibly rare situation and most AAA devs would be super happy for him.

Is it incredibly rare? We've seen time and time again in the last few years, really basic indie games overtake AAA games in sales on Steam. Schedule One is another one which had 450 thousand concurrent players not very long after its launch. It seems AAA game studios are missing what gamers want at every turn. There's an uptick in indie devs that have broken through the barriers with good gameplay despite the graphic…

> Is it incredibly rare?

Yes. It's incredibly rare. And suggesting otherwise is silly. Go ahead. Compare all the indie games released and see how often they succeed.

Sure, you can find successful ones, but you are ignoring those that do not succeed. There is a name for that, you know—survivorship bias.

Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame

#30
post #27

Earlier quoted context omitted.

Is it incredibly rare? We've seen time and time again in the last few years, really basic indie games overtake AAA games in sales on Steam. Schedule One is another one which had 450 thousand concurrent players not very long after its launch. It seems AAA game studios are missing what gamers want at every turn. There's an uptick in indie devs that have broken through the barriers with good gameplay despite the graphic…

Those games are a grain of sand in the infinite desert that is the indie game world. The vast majority of indie games on Steam are barely even noticed by anyone.

Schedule One sold more copies than a brand new Assassins Creed game at launch on Steam, Minecraft has sold more copies than most AAA games, including GTA 5.
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