Conway's Game of Life, using floating point values instead of integers
21–30 of 104 posts
Re: Conway's Game of Life, using floating point values instead of integers
#22I need this as a screensaver, asap!
Re: Conway's Game of Life, using floating point values instead of integers
#23Earlier quoted context omitted.
check out hashlife and some of the larger landscapes.
Thank you, mind blown! Downloaded "Golly" ( http://golly.sourceforge.net/ ) and ran HashLife/metapixel. Life simulating life, and it runs in real time.
After spending a good bit of time optimizing 'life' having your ass handed to you by a large number of orders of magnitude courtesy of mr. Norvig is a good lesson in humility.
Re: Conway's Game of Life, using floating point values instead of integers
#24Re: Conway's Game of Life, using floating point values instead of integers
#25Re: Conway's Game of Life, using floating point values instead of integers
#26Fascinating, totally mesmerizing video. That's reminiscent of something that you could be observing under a microscope.
Re: Conway's Game of Life, using floating point values instead of integers
#27EDIT: found the paper: http://arxiv.org/pdf/1111.1567v2.pdf
Re: Conway's Game of Life, using floating point values instead of integers
#28HTML5 implementation in 3, 2...
Might even be able to do it in a way that works without canvas.
Re: Conway's Game of Life, using floating point values instead of integers
#29Aren't cellular automata in continuous space just PDE's? If so, what is the equation being integrated? EDIT: found the paper: http://arxiv.org/pdf/1111.1567v2.pdf
(From the link) The algorithm is explained here: http://www.youtube.com/watch?v=iyTIXRhjXII
Re: Conway's Game of Life, using floating point values instead of integers
#30Awesome, but the results/behaviour (in the video) don't seem very complex like the original Conway's game of life.