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The Joy of Playing Grandia, on Sega Saturn

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Re: The Joy of Playing Grandia, on Sega Saturn

#21
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

> 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes. Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?

I could ask you a similar question: why play an RPG if you don't care about playing? Go watch a movie.

The point of many posters, I imagine, is that there is too much non-playing parts all at once, it's not strictly about them not being skippable.

This is especially damning when the long unskippable cutscene is during a boss fight or something which you might fail afterwards and cannot save.

Re: The Joy of Playing Grandia, on Sega Saturn

#22

Earlier quoted context omitted.

You can typically skip most dialogue and cut-scenes in the MGS games. Also quite a number of the cut-scenes are interactive and can actually help you in game play (codec numbers are show, clues etc). MGS-4 though is has ridiculous cutscene length.

MGS4 would be like 10% shorter if you had a mod that just cut every line in a cutscene that’s someone repeating someone else’s previous line, but as a question.

I never finished it. So I wouldn't know.

Re: The Joy of Playing Grandia, on Sega Saturn

#23
post #8
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

> 10-13 minutes if I remember correctly Mmm played any Kojima games? :)

Nope, MGS was big on Playstation when I was growing up and the whole stealth gameplay does not appeal to me.

Re: The Joy of Playing Grandia, on Sega Saturn

#24
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

> 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes. Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?

Oh I do care about the story, but please don't front-load the credits and make me sit through them.

Re: The Joy of Playing Grandia, on Sega Saturn

#25
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

It often gets worse. I stopped playing Final Fantasy X (on the PS2) because there was a boss battle where there was a 10 minute un-skippable cutscene between each stage of the battle and if you died you had to re-watch each one.

I think at that point I'd call it and mark that one as "finished it".

Re: The Joy of Playing Grandia, on Sega Saturn

#26
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

Play the game in an emulator that has a shortcut for fast-forward. It makes a world of difference when it comes to "enduring" overly long cut-scenes, load screens, repeated spell animations, endless combat encounters, etc. I wish modern games would have the same feature!

Fair point, I was playing on MiSTER.

Re: The Joy of Playing Grandia, on Sega Saturn

#27
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

> 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes. Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?

I play RPGs for the fun of turning time and grind into more advanced abilities (eg going from getting slaughtered by dragons in Skyrim to being the one doing the slaughtering).

There are few games where the story has mattered to me, and even basically no games where the cutscenes did.

Edit: the presence of story and cutscenes in a game I enjoy is basically correlation and not causation (for me).

Re: The Joy of Playing Grandia, on Sega Saturn

#28
I never played the 1st Grandia, but I had Grandia II on the Dreamcast and I absolutely loved that game. I'll admit that I was never the best with (J)RPGs and never played it for that long per-session as a kid, but I did eventually finish it. Though, it did take many years to finally get to the end and finish the game, but I enjoyed it! (I also enjoyed Evolution 2: Far Off Promise).

Re: The Joy of Playing Grandia, on Sega Saturn

#29
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

It often gets worse. I stopped playing Final Fantasy X (on the PS2) because there was a boss battle where there was a 10 minute un-skippable cutscene between each stage of the battle and if you died you had to re-watch each one.

FFX’s balance is awful if you go straight from point to point and don’t take some long grinding breaks. You’ll hit exactly the kinds of boss-walls you mention, and yeah, the cutscene placement is simply abusive.

Last couple plays I’ve used zig-zag approach when traveling through random encounter zones, effectively ~doubling distance traveled, and encounters. Stretches those out, but removes most of the separate, dedicated grinding.

(Not defending the game design that makes this necessary, mind you)

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