Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
21–30 of 85 posts
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#22When I was a kid, early 80s, my mom's job had bought some IBM computer. Not PCs, but some kind of large computer in a room to help with accounting / book keeping. Terminals with green text screens were attached to this computer. They had text based menus, and somewhere in this menu system, there were games. One game was a kind of horse race I remember, where digits were racing from left to right on the screen. Anothe…
System/34 or System/36, the game was RACE. Here you go: https://www.youtube.com/watch?v=mYRuTHz-wwk
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#23Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#24Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#25So I'm sure you can imagine my excitement when I stumbled across an archive containing XENIX ports of a bunch of Unix games, including vtrek. (Thank you, Vince!) I'm not even sure how I managed to find that. Nowadays, Google only returns two search results for vtrek, the XENIX game port archive and a munged version of the original release to net.sources.games, and that's only if you know to include the "duncel" insult the game uses in the search terms. Google Groups searches of net.sources.games will lead you to a series of posts from the fall of 1985, but how would anyone other than an old fuddy duddy like me even know to look there? (Also, Google Groups doesn't have the original Usenet posts, so formatting is all screwed up. It's a vexing problem for the modern programmer archeologist.) Now imagine, if you will, an eager and not inexperienced nerd trying to compile a System V-era game on Linux and FreeBSD circa 2005. This Star Trek quote seems appropriate:
PAIN!
I mean, even the Real Hackers back in 1985 had problems getting it to compile, so I don't know why I thought my experience would be anything other than worse. The termios code in glibc just didn't work. At all. Neither did the sgtty code, which had been broken since at least 4.4BSD. After a good long while beating my head against vtrek, even going so far as to trying to build it on OpenStep 4.2 (from 1997) and FreeBSD 2.0 (from 1994), I gave up. Maybe it's time to give it another go for nostalgia's sake.
The 1985 release per Google Groups:
https://groups.google.com/g/net.sources.games/search?q=vtrek
For an example of how Google Groups screws up posts, here's a patch to vtrek:
https://usenet.trashworldnews.com/?thread=241631
And here's Google's version:
https://groups.google.com/g/net.sources.games/c/Rx_u0q5V5iE/...
The XENIX port (thanks again, Vince!):
https://svn.so-much-stuff.com/svn/trunk/cvs/trunk/games.d/vt...
Hints at how I might get vtrek to work:
https://comp.unix.programmer.narkive.com/KP4z3Ge2/problem-wi...
God bless Thomas Dickey, who's been maintaining vttest this whole time!
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#26How were the contributions by Richard Caley handled? "The legal reality was harsh: Richard’s contributions to Conquer couldn’t be relicensed. The university couldn’t help contact heirs due to privacy laws."
The notion that everything had to be relicensed under the GPL “so it could be properly preserved and packaged for modern Linux distributions” seems pretty silly.
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#27Before xtrek and eventually netrek, there was hunt: https://techtinkering.com/2009/08/11/my-top-10-classic-text-... you might think that games back then were slow but this one was fast paced mayhem. using the vi commands was perfect.
Btw the game hunt with destructable regrowing mazes is still being distributed in the bsd-games package today.
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#28How were the contributions by Richard Caley handled? "The legal reality was harsh: Richard’s contributions to Conquer couldn’t be relicensed. The university couldn’t help contact heirs due to privacy laws."
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#29There use to be a set of games which were available for SunOS and may be Solaris, including a flight simulator with wired frame graphics, and Sun even had released a book about these games at that time(may be early 1990's). Are they also covered by these? Anyone remember a flight simulator with wireframe graphics available Unices?
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#30Conquer was an amazing game, I hope someone puts it online so I can pay again!
The game is playable through the web, with the original curses interface, you can login with your nation and play, but I want the experiment to be more "curated" by providing a proper login system, to avoid any kind of attack, although the process running conquer is in an isolated docker container. Also I want to provide the help system in the web, so people can learn to play without having to login into conquer first.
I will make it free, or anyone will be able to host their own instance. If you want to tinker, what I have it is already in https://github.com/vejeta/conquer-web