Earlier quoted context omitted.
Gabe is the Apple of PC gaming, taking a 30% tax on all transactions. It's not this particular kind of evil, but it is a different kind of evil.
There is nothing forcing developers to release on steam, they can sell directly through a website. It’s not Valve’s fault no other competitor has gotten close to the quality of Steam. Epic Games could have made a dent, but they decided to try to bribe customers instead of making a functioning store.
Rockstar employee shares account of the company's union-busting efforts
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Re: Rockstar employee shares account of the company's union-busting efforts
#22The chances of a company turning around are super low, adding a union makes it harder. Just run.
Re: Rockstar employee shares account of the company's union-busting efforts
#23As a kid I always lamented that every studio seemed to sell out as soon as they had the chance. Valve is basically the only one that didn’t… clearly it’s paid off very well for Gabe and the employees. Wish more people would resist the payday and keep what’s theirs.
Its definitely the ones that sell. There are plenty of small studios run by founders, but often once they sell they start burning consumer trust and goodwill as if those things don't exist and have an actual cost
Until people stop buying games from these places nothing will change.
Re: Rockstar employee shares account of the company's union-busting efforts
#24As a kid I always lamented that every studio seemed to sell out as soon as they had the chance. Valve is basically the only one that didn’t… clearly it’s paid off very well for Gabe and the employees. Wish more people would resist the payday and keep what’s theirs.
Gabe is the Apple of PC gaming, taking a 30% tax on all transactions. It's not this particular kind of evil, but it is a different kind of evil.
Apple is a firm technical gatekeeper to their ecosystem. Steam is not at all analogous to that for PCs.
Re: Rockstar employee shares account of the company's union-busting efforts
#25As a kid I always lamented that every studio seemed to sell out as soon as they had the chance. Valve is basically the only one that didn’t… clearly it’s paid off very well for Gabe and the employees. Wish more people would resist the payday and keep what’s theirs.
Re: Rockstar employee shares account of the company's union-busting efforts
#26Earlier quoted context omitted.
Gabe is the Apple of PC gaming, taking a 30% tax on all transactions. It's not this particular kind of evil, but it is a different kind of evil.
Uhhh.... 11 percent. That is the charge back rate in gaming. The "overall" stat for all transactions is something like 3 percent. Card processing isnt free. There are fees, and supporting card processing still has more humans in the loop than one needs. Never mind all the technology that comes with running the dam platform. Is 30 percent a lot. It sure is. Valve isnt a charity, this is how they chose to make money. M…
1. source?
2. How does that justify a 30% rate, when presumably it's clawed back from developers?
>Card processing isnt free. There are fees, and supporting card processing still has more humans in the loop than one needs. Never mind all the technology that comes with running the dam platform.
Again, nowhere near 30% though
>Meanwhile, AWS has a 30+ percent margin and I dont see CTO's lining up to run hardware...
30% margins on renting hardware is totally different than a 30% tax on transactions, and it's disingenuous to imply they're comparable. At the very least amazon needs to spend the other 70% on running servers and investing in datacenters, whereas valve doesn't. It's studios that are actually doing the development. Valve just is charging 30% on top of that. To take an extreme example, compare the 2-3% fees charged by visa vs the ~15% gross margins that car companies make. Even though that's 5x higher, I doubt many are outraged about car companies' profiteering.
Re: Rockstar employee shares account of the company's union-busting efforts
#27Earlier quoted context omitted.
Because no amount of profit is ever enough for the stock market, everything must perpetually grow.
That’s a very reductionist take on what happened here. I don’t think increased profit is likely to result from these firings. How would it?
Firings reduce expenses, the equation above explains the rest. Of course, that's only in the short term, but that's what exec bonuses are given out on!
Re: Rockstar employee shares account of the company's union-busting efforts
#28This makes me sad, R* has made some of my most favorite games, especially Red Dead Redemption 2. They make so much money, why can't they play nice and treat their employees like human beings? I don't recall reports of Valve (Steam, also super profitable) stooping. Is Rockstar a genetic relative of GAFA, because this is more like what I've come to expect from Amazon.
Businesses desire growth, not conservation or charity. And that desire is frequently achieved through illegal means. Wage theft for instance is a far greater sum than the total of robbery in the US. The criminality is rampant! Meta is also in the news today for making 10% of its revenue from scams, as well as for having codified policy that scammers representing at least 0.15% of their revenue must be protected from…
Re: Rockstar employee shares account of the company's union-busting efforts
#29In any case, a longtime friend of mine was senior graphics programmer on GTA5, and I was very close to interviewing with Rockstar in Edinburgh at his recommendation. But then I remembered how gamedev burnt me out at age 19 (my first job, at Lionhead), and how I've never been burnt out since, and decided against it. Been in offline rendering since then and never looked back.
Re: Rockstar employee shares account of the company's union-busting efforts
#30As a kid I always lamented that every studio seemed to sell out as soon as they had the chance. Valve is basically the only one that didn’t… clearly it’s paid off very well for Gabe and the employees. Wish more people would resist the payday and keep what’s theirs.
Financially Valve exists in an incomparably different space compared to companies like Take Two that actually have to make games to make money.