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When stick figures fought

animationobsessive.substack.com

21–30 of 148 posts

Re: When stick figures fought

#21
I used to make animations with https://pivotanimator.net/ a lot as a kid, trying to make fight scenes like these. A sort of related thing is ToriBash, which is kind of a multiplayer 3D animation game where you fight each other by making decisions on which muscles to contract at each time interval.

Loved this stuff so much. I miss my summers off from school, where I would never think of a day gone as time "spent".

Re: When stick figures fought

#23
These animations got me into Flash and soon after into programming thanks to ActionScript, one copycat music video that maybe made even stronger impression in teenage me was a sad adult-themed music video from 2004, I just found ii after looking online for a bit: I love death - Lodger (Finnish band) https://m.youtube.com/watch?v=BoFQV4jXun4

Re: When stick figures fought

#24

These animations got me into Flash and soon after into programming thanks to ActionScript, one copycat music video that maybe made even stronger impression in teenage me was a sad adult-themed music video from 2004, I just found ii after looking online for a bit: I love death - Lodger (Finnish band) https://m.youtube.com/watch?v=BoFQV4jXun4

I remember that video well

Re: When stick figures fought

#25
post #22

Macromedia Flash had probably the best UX of all the programs ever created. It all goes downhill from there.

I feel that way about a lot of things. Maybe it's just nostalgia...but heck we had Flash, Frontpage, VB,...we were spoiled.

I sometimes wonder why such concepts went away, and everything became far more complicated.

Re: When stick figures fought

#26
post #22

Macromedia Flash had probably the best UX of all the programs ever created. It all goes downhill from there.

I feel that way about a lot of things. Maybe it's just nostalgia...but heck we had Flash, Frontpage, VB,...we were spoiled. I sometimes wonder why such concepts went away, and everything became far more complicated.

Some tools were certainly better, like Flash. Mobile made a lot of things complicated. Half the game dev tools still don't run properly for mobile. HTML5 was supposed to make things easier, and for a while it did, but it got rapidly more complicated afterwards.

Some things are much better today, like Procreate.

Re: When stick figures fought

#27

I used to make animations with https://pivotanimator.net/ a lot as a kid, trying to make fight scenes like these. A sort of related thing is ToriBash, which is kind of a multiplayer 3D animation game where you fight each other by making decisions on which muscles to contract at each time interval. Loved this stuff so much. I miss my summers off from school, where I would never think of a day gone as time "spent".

>A sort of related thing is ToriBash ...

If memory serves, the sound effects were a fantastic touch on top of the multiplayer hilarity of that game.

Looks like there's still an active community around it today, based on a cursory YouTube search.

Re: When stick figures fought

#28

Ah, XiaoXiao. Under the amazingly named `E:\Storage\Old\Fun\old\XiaoXiao` I have fight (xiaoxiao1).avi, XiaoXiao_City_Plaza.swf, and xiaoxiao2.swf - xiaoxiao9.swf

It wasn't until the mention of "City_Plaza.swf" that memories finally came flooding back.

Re: When stick figures fought

#30

I was knee-deep in the flash animation scene through the late 90s early 00s, and I don't remember anyone calling anyone 'Flashers'. China-only I suppose. I did think Stick Death came out before Xiao Xiao?

>I did think Stick Death came out before Xiao Xiao?

Definitely remember Stick Death in highschool around '99-'01, 2+ years before this flashers group supposedly started.

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