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Minecraft HDL, an HDL for Redstone

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21–30 of 36 posts

Re: Minecraft HDL, an HDL for Redstone

#21
post #10

This is an amazing timeline. I still remember the day redstone was added to Minecraft. I spent the entire evening and many days afterwards on the forum brainstorming how to implement various things. I think I had one of the first if not the first T flip flop, it "took an entire room" and was slow. It has been crazy watching things get compacted, repeaters getting added, pistons, comparators. I remember when BUDs got…

This is a cool tool but compared to modern redstone contraptions this is a sidegrade, not an upgrade. It's straightforward torch and dust logic, with each torch being a nor gate and dust being wires. And it doesn't consider timing at all. This could have been made the week redstone was added (with minor adjustments to not have repeaters), and it wouldn't have taken any newer insights.

Ah, damn. I was envisioning something limited but not this limited.

Re: Minecraft HDL, an HDL for Redstone

#22
post #10

This is an amazing timeline. I still remember the day redstone was added to Minecraft. I spent the entire evening and many days afterwards on the forum brainstorming how to implement various things. I think I had one of the first if not the first T flip flop, it "took an entire room" and was slow. It has been crazy watching things get compacted, repeaters getting added, pistons, comparators. I remember when BUDs got…

This is a cool tool but compared to modern redstone contraptions this is a sidegrade, not an upgrade. It's straightforward torch and dust logic, with each torch being a nor gate and dust being wires. And it doesn't consider timing at all. This could have been made the week redstone was added (with minor adjustments to not have repeaters), and it wouldn't have taken any newer insights.

I haven't looked at the code, but you could presumably extend it, or maybe expect further development on the logic?

->The repo says "Branch out from master and have fun!"

Re: Minecraft HDL, an HDL for Redstone

#23
post #5

Earlier quoted context omitted.

They can. It's just that this specific program is not capable of translating it.

I couldn't find any examples by googling, give one?

Check out this persons' YouTube channel: https://www.youtube.com/@sammyuri/videos

You wouldn't be able to do any of that without feedack.

Re: Minecraft HDL, an HDL for Redstone

#24
The only reason I ended up persuing Electronic Engineering at University, or eventually becoming an FPGA Engineer, was because I spent way too many hours playing with redstone in Minecraft as a teenager. Seeing a Verilog compiler for Minecraft is like seeing my career come full circle.

Re: Minecraft HDL, an HDL for Redstone

#25
post #10

This is an amazing timeline. I still remember the day redstone was added to Minecraft. I spent the entire evening and many days afterwards on the forum brainstorming how to implement various things. I think I had one of the first if not the first T flip flop, it "took an entire room" and was slow. It has been crazy watching things get compacted, repeaters getting added, pistons, comparators. I remember when BUDs got…

I loved redstone. At some point it got forked and the fork was named "redpower" if I remember correctly. Good stuff.

There were other great mods (I forgot the name, something that has to do with turtles?) and I remember implementing a shell in Lua, among other things.

Re: Minecraft HDL, an HDL for Redstone

#27

Earlier quoted context omitted.

I couldn't find any examples by googling, give one?

Check out this persons' YouTube channel: https://www.youtube.com/@sammyuri/videos You wouldn't be able to do any of that without feedack.

OK. I thought feedback was more like that analog thing in electricity where you plug thing into itself and it amplifies but I guess it's also used in memory circuts

Re: Minecraft HDL, an HDL for Redstone

#28
post #10

This is an amazing timeline. I still remember the day redstone was added to Minecraft. I spent the entire evening and many days afterwards on the forum brainstorming how to implement various things. I think I had one of the first if not the first T flip flop, it "took an entire room" and was slow. It has been crazy watching things get compacted, repeaters getting added, pistons, comparators. I remember when BUDs got…

I loved redstone. At some point it got forked and the fork was named "redpower" if I remember correctly. Good stuff. There were other great mods (I forgot the name, something that has to do with turtles?) and I remember implementing a shell in Lua, among other things.

Red Power was (is... Kind of) an extension not a fork. Although you could call it more an reinterpretation.

But really RP vs Redstone is more like C vs Assembly. I've seen crazy things done in both but I think I find it a bit more impressive when people use pure Redstone to get things done. There are so many dimensions where you both need to understand the mechanics and where there are opportunities for optimization.

The turtle mod you are talking about is ComputerCraft.

Re: Minecraft HDL, an HDL for Redstone

#29

Earlier quoted context omitted.

Check out this persons' YouTube channel: https://www.youtube.com/@sammyuri/videos You wouldn't be able to do any of that without feedack.

OK. I thought feedback was more like that analog thing in electricity where you plug thing into itself and it amplifies but I guess it's also used in memory circuts

Have a look at the diagram for https://minecraft.wiki/w/Redstone_circuits/Memory#Input_stab.... It's doing exactly that.

Re: Minecraft HDL, an HDL for Redstone

#30
post #28

Earlier quoted context omitted.

I loved redstone. At some point it got forked and the fork was named "redpower" if I remember correctly. Good stuff. There were other great mods (I forgot the name, something that has to do with turtles?) and I remember implementing a shell in Lua, among other things.

Red Power was (is... Kind of) an extension not a fork. Although you could call it more an reinterpretation. But really RP vs Redstone is more like C vs Assembly. I've seen crazy things done in both but I think I find it a bit more impressive when people use pure Redstone to get things done. There are so many dimensions where you both need to understand the mechanics and where there are opportunities for optimization.…

Yes, ComputerCraft! I have written so much Lua because of it. Only if I still had the scripts. :(

I had no idea RedPower is not a fork, I just remember having switched to it because of no updates for Redstone or version incompatibility issues or something? It's been a really long time ago.

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