Whenever there's a change like this, my gut reaction is to grieve and try to imagine ways that things could be kept the same. After thinking, "maybe puzzles could be designed by a group instead of an individual and they could share the work," I then thought, "and couldn't an LLM help?" And with that, I had to remind myself: Advent of Code isn't about there being 25 puzzles, and so maintaining volume at all costs has…
> And with that, I had to remind myself: Advent of Code isn't about there being 25 puzzles Really? The name of the event is "Advent of Code". Having 25 puzzles is easily its most strongly-determined aspect. You could argue for 23-29 puzzles, or perhaps for 5, but at 12 what's the name supposed to refer to?
Advent of Code 2025: Number of puzzles reduce from 25 to 12 for the first time
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Re: Advent of Code 2025: Number of puzzles reduce from 25 to 12 for the first time
#22Tryhards ruin everything, part n Make a fun little christmas calendar to bring joy to the people, get turned into a gamified warzone where people use AI and bots to try to get onto the global leaderboards - possibly because getting on them might net you a job at FAANG
Re: Advent of Code 2025: Number of puzzles reduce from 25 to 12 for the first time
#23Earlier quoted context omitted.
I’ve been trying to design a puzzle for a game this year that humans can solve but LLMs can’t. I’ve come up with one, but it was hard work! It’s based around message cracking.
There was one in a previous AoC that I think stumped a lot of AI at the time because it involved something that was similar to poker with the same terminology but different rules. The AI couldn't help but fall into a "this is poker" trap and make a solution that follows the standard rules.
Re: Advent of Code 2025: Number of puzzles reduce from 25 to 12 for the first time
#24One of the reasons I stopped participating was that as the second half of december was approaching I had less and less free time for solving the puzzles. So to me it is also a welcome change, I will try to finish it again this year.
But hey I didn't have the time to do it. Kids...
Re: Advent of Code 2025: Number of puzzles reduce from 25 to 12 for the first time
#25Re: Advent of Code 2025: Number of puzzles reduce from 25 to 12 for the first time
#26Whenever there's a change like this, my gut reaction is to grieve and try to imagine ways that things could be kept the same. After thinking, "maybe puzzles could be designed by a group instead of an individual and they could share the work," I then thought, "and couldn't an LLM help?" And with that, I had to remind myself: Advent of Code isn't about there being 25 puzzles, and so maintaining volume at all costs has…
I’ve been trying to design a puzzle for a game this year that humans can solve but LLMs can’t. I’ve come up with one, but it was hard work! It’s based around message cracking.
Re: Advent of Code 2025: Number of puzzles reduce from 25 to 12 for the first time
#27Whenever there's a change like this, my gut reaction is to grieve and try to imagine ways that things could be kept the same. After thinking, "maybe puzzles could be designed by a group instead of an individual and they could share the work," I then thought, "and couldn't an LLM help?" And with that, I had to remind myself: Advent of Code isn't about there being 25 puzzles, and so maintaining volume at all costs has…
> And with that, I had to remind myself: Advent of Code isn't about there being 25 puzzles Really? The name of the event is "Advent of Code". Having 25 puzzles is easily its most strongly-determined aspect. You could argue for 23-29 puzzles, or perhaps for 5, but at 12 what's the name supposed to refer to?
Re: Advent of Code 2025: Number of puzzles reduce from 25 to 12 for the first time
#28One of the reasons I stopped participating was that as the second half of december was approaching I had less and less free time for solving the puzzles. So to me it is also a welcome change, I will try to finish it again this year.
Same, I love AoC but I just never have time for them (December is always the busiest time of year in my job). I would have liked if a puzzle was released every 2 days though so it still spanned the whole month. Would be more aligned with the advent calendar concept. In fact in previous years the puzzles have always had two parts so if that format is still being retained there will still effectively be 24 puzzles.
Re: Advent of Code 2025: Number of puzzles reduce from 25 to 12 for the first time
#29Whenever there's a change like this, my gut reaction is to grieve and try to imagine ways that things could be kept the same. After thinking, "maybe puzzles could be designed by a group instead of an individual and they could share the work," I then thought, "and couldn't an LLM help?" And with that, I had to remind myself: Advent of Code isn't about there being 25 puzzles, and so maintaining volume at all costs has…
> And with that, I had to remind myself: Advent of Code isn't about there being 25 puzzles Really? The name of the event is "Advent of Code". Having 25 puzzles is easily its most strongly-determined aspect. You could argue for 23-29 puzzles, or perhaps for 5, but at 12 what's the name supposed to refer to?
Re: Advent of Code 2025: Number of puzzles reduce from 25 to 12 for the first time
#30On the bright side, this will lead to a more relaxed December schedule. I do not compete for the leaderboard, but trying to solve the puzzles on the days they are released (to keep it in the spirit of an advent calendar), and the puzzles towards the end sometimes take me a considerable chunk of the day to solve, which is tricky to combine with the regular schedule, and may be rather stressful (though still a nicer ki…
While I've usually been able to do the first half of the month's puzzles in the day before breakfast, over lunch and in the evening, the increasing difficulty does mean that later puzzles can really eat into a day, particularly if you happen to go down a bad path for your solution.