This is cool! I was confused how to get going at first and didn't realise it was a step-by-step wizard I had to follow, plus I only watched the demo video briefly. I loaded the human then clicked around the main area and couldn't get anything to happen, and almost gave up. Suggestion to help with this: Instead of starting with a blank slate, start right at the end of the process with the human model loaded and animat…
Mesh2Motion – Open-source web application to animate 3D models
21–30 of 40 posts
Re: Mesh2Motion – Open-source web application to animate 3D models
#22Re: Mesh2Motion – Open-source web application to animate 3D models
#23Man is a featherless biped
- tantalor
Re: Mesh2Motion – Open-source web application to animate 3D models
#24Having the skeleton be auto-deduced (through the ML or otherwise) would've been a very natural fit here as a feature. Knowing that it's basically possible to do, selecting the skeleton type and then adjusting it manually, joint by joint, seems ... archaic?
Have you done 3D modelling/rigging/animating yourself before?
Re: Mesh2Motion – Open-source web application to animate 3D models
#25nice, animating spinning wheels or tracks on vehicles would be cool!
can you give an example for clarification of what you are wanting to do? This web app is pretty flexible, so other types of rigs or animations could be added?
Re: Mesh2Motion – Open-source web application to animate 3D models
#26I've been working on a cybercafe simulator with Three.js and codex and animation is hard to get right
Re: Mesh2Motion – Open-source web application to animate 3D models
#27Earlier quoted context omitted.
why? aren't you desperately longing for trying to put into a prompt how a model should be animated? /s
As a dev trying to create 3D games on my spare time, I actually am (I'm also eager to use stableprojector once I upgrade my 10yo pc) It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable
The trickiest part is really using 3D and it comes with lot of extra scoping you normally take for granted: animation, uv texture, rigging for humanoids, making sure stuff doesn't clip through etc.
Still learning Blender but its very slow. I haven't tried the MCP for it yet but I want to get proficient at it to be able to produce psx graphic models and textures...
Re: Mesh2Motion – Open-source web application to animate 3D models
#28But a very nicely put together repo. Good job.
Re: Mesh2Motion – Open-source web application to animate 3D models
#29I'm starting a new project, I may have to use this tool in the next few months.