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Mesh2Motion – Open-source web application to animate 3D models

mesh2motion.org

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Re: Mesh2Motion – Open-source web application to animate 3D models

#21

This is cool! I was confused how to get going at first and didn't realise it was a step-by-step wizard I had to follow, plus I only watched the demo video briefly. I loaded the human then clicked around the main area and couldn't get anything to happen, and almost gave up. Suggestion to help with this: Instead of starting with a blank slate, start right at the end of the process with the human model loaded and animat…

The next release I have for this has an "explore" page to start. What exists now is more of a 'build your own' page...which isn't great when visiting for the first time. See this small video of the new UX.

https://x.com/scottpetrovic/status/1980697224142106716

Re: Mesh2Motion – Open-source web application to animate 3D models

#24
post #6
post #4

Having the skeleton be auto-deduced (through the ML or otherwise) would've been a very natural fit here as a feature. Knowing that it's basically possible to do, selecting the skeleton type and then adjusting it manually, joint by joint, seems ... archaic?

Have you done 3D modelling/rigging/animating yourself before?

Why the condescending tone, OP has a point. Techniques like RigAnything[0] exist - whether this is within the scope of this project is another topic, but this seems like a reasonable request to me (especially considering how many x_2_y-named projects are ML related)

[0] https://www.liuisabella.com/RigAnything/

Re: Mesh2Motion – Open-source web application to animate 3D models

#25
post #12

nice, animating spinning wheels or tracks on vehicles would be cool!

can you give an example for clarification of what you are wanting to do? This web app is pretty flexible, so other types of rigs or animations could be added?

OP might be thinking about something like this paper "Rig My Ride: Automatic Rigging of Physics-based Vehicles for Games" by Katz et al.

[0] https://melissa2661.github.io/RigMyRide/

Re: Mesh2Motion – Open-source web application to animate 3D models

#27
post #17

Earlier quoted context omitted.

why? aren't you desperately longing for trying to put into a prompt how a model should be animated? /s

As a dev trying to create 3D games on my spare time, I actually am (I'm also eager to use stableprojector once I upgrade my 10yo pc) It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable

First time making something 3D and code wise, codex has been very useful, even creating a in-game 3D editor as well as netcode

The trickiest part is really using 3D and it comes with lot of extra scoping you normally take for granted: animation, uv texture, rigging for humanoids, making sure stuff doesn't clip through etc.

Still learning Blender but its very slow. I haven't tried the MCP for it yet but I want to get proficient at it to be able to produce psx graphic models and textures...

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