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Subway Builder: A realistic subway simulation game

subwaybuilder.com

21–30 of 136 posts

Re: Subway Builder: A realistic subway simulation game

#22
post #4

What tech did you go with here?

Not my game, but the creator https://x.com/colin_d_m?lang=en posted a lot of tweets with technical details, also his website I think has some info. He had some pretty interesting methods for 3D building transparency and stuff like that

He looks like he had a lot of fun with that. 3D maps like Google Maps/Mapbox/Maplibre can more or less serve as your engine if you have a game in mind.

Re: Subway Builder: A realistic subway simulation game

#28
post #20

The price point on steam is a little expensive for what (seems like?) might be an early access game by a single individual. Looks interesting though..

At $30, I've got a lot of expectations. At $40, I've got a lot more. Neither of those price points are the impulse buy for "it might be a nice game that I could waste a few hours on." It's competing with things like Satisfactory and Factorio for promise of enduring in my library gaming. This feels something closer to Puffin Planes ($12), Rail Route ($25), Station Flow ($18). The difference between $25 and $30 isn't t…

This seems like a game with a niche audience, and I'm sure it'll be worth $30 to the right people
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