Subway Builder: A realistic subway simulation game
21–30 of 136 posts
Re: Subway Builder: A realistic subway simulation game
#22What tech did you go with here?
Not my game, but the creator https://x.com/colin_d_m?lang=en posted a lot of tweets with technical details, also his website I think has some info. He had some pretty interesting methods for 3D building transparency and stuff like that
Re: Subway Builder: A realistic subway simulation game
#23Re: Subway Builder: A realistic subway simulation game
#24Windows/Mac/Linux?
Re: Subway Builder: A realistic subway simulation game
#25Re: Subway Builder: A realistic subway simulation game
#26In this genre, Mini Metro is really fun, highly recommend. https://dinopoloclub.com/games/mini-metro/
Re: Subway Builder: A realistic subway simulation game
#27no demo? just a link to pay $30?
Re: Subway Builder: A realistic subway simulation game
#28The price point on steam is a little expensive for what (seems like?) might be an early access game by a single individual. Looks interesting though..
At $30, I've got a lot of expectations. At $40, I've got a lot more. Neither of those price points are the impulse buy for "it might be a nice game that I could waste a few hours on." It's competing with things like Satisfactory and Factorio for promise of enduring in my library gaming. This feels something closer to Puffin Planes ($12), Rail Route ($25), Station Flow ($18). The difference between $25 and $30 isn't t…