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Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

srb2.org

21–30 of 46 posts

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#21

I found the game & it's spin-off "Robo Blast Kart" like 6 years ago? The Kart game is SUPER fun & honestly better than official Mario Kart games. I didn't know the original game is 25 years old?? Incredible

SRB2K is very frustrating to me for a few reasons - it is very nearly perfect, but has some minor issues especially in regards to the strength of frontrunning (early leads tend to become unbeatable) - the development team has mostly abandoned it in favor of the sequel, which completely abandons the brilliant simplicity of SRB2K - the development team kind of take a rude approach to the GPL. They don't really accept P…

I do find it odd how modders have such a different culture about programming than regular developers. Like I know mods for Skyrim or whatever are always involved in crazy feuds about even things like modlists (some people are very opposed to something that would automatically install mods for example).

I wonder if it's just an age thing or something else?

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#22

Earlier quoted context omitted.

SRB2K is very frustrating to me for a few reasons - it is very nearly perfect, but has some minor issues especially in regards to the strength of frontrunning (early leads tend to become unbeatable) - the development team has mostly abandoned it in favor of the sequel, which completely abandons the brilliant simplicity of SRB2K - the development team kind of take a rude approach to the GPL. They don't really accept P…

I do find it odd how modders have such a different culture about programming than regular developers. Like I know mods for Skyrim or whatever are always involved in crazy feuds about even things like modlists (some people are very opposed to something that would automatically install mods for example). I wonder if it's just an age thing or something else?

It's not, the same thing happened even in the 1980s and 1990s. Think of it like "stolen valour".

Let's say you enjoy Skyrim. All the people are like "Yay Bethesda!". Bethesda gets the warm fuzzies (and lots of money)

Then PERSON X introduces the HORSE ARMOUR mod. All the people are like "Yay PERSON X!". PERSON X gets the warm fuzzies, and this keeps them going. To get the mod, you have to go to PERSON X's page on nexus, read their spiel, download their file, read their README, install it just right, and so on. That's a lot of time the masses are spending with PERSON X because... they changed a piece of Bethesda's game.

Now PERSON Y introduces the PERSON Y's MEGAPACK mod, which combines multiple mods and makes sure they work together. PERSON X's HORSE ARMOUR mod is just a single bulletpoint on the list, along with hundreds of others. They are mere datapoints, what's important is PERSON Y, because PERSON Y made sure all these other modders' stuff worked together, and used their taste and discernment to decide what was worth including or not. All praise now goes to PERSON Y. PERSON Y gets the warm fuzzies while PERSON X gets the cold pricklies. Boo!

Now do you see why PERSON X doesn't like PERSON Y's modlists.... for Bethesda's game?

A side piece about who's "stealing" from who in the 1990s demo and piracy scene, which cracks games and makes painstakingly pixellated copies of famous artworks: https://www.datagubbe.se/scenecop/

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#27
I didn't know about these Sonic games, but as a Doom fan, I have to say that the use of the Doom engine for Sonic makes good sense. The way it feels to move around in "3D" space in Doom is one of the best parts of the game, IMO; there's a weight and sense of momentum to the player that I found lacking in full 3D games like Quake. I could see this working very well in a platforming/kart racing context.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#30

I found the game & it's spin-off "Robo Blast Kart" like 6 years ago? The Kart game is SUPER fun & honestly better than official Mario Kart games. I didn't know the original game is 25 years old?? Incredible

SRB2K is very frustrating to me for a few reasons - it is very nearly perfect, but has some minor issues especially in regards to the strength of frontrunning (early leads tend to become unbeatable) - the development team has mostly abandoned it in favor of the sequel, which completely abandons the brilliant simplicity of SRB2K - the development team kind of take a rude approach to the GPL. They don't really accept P…

I don't blame any project that does work in private and doesn't accept community PRs.

Being open to the community isn't unilateral upside. It comes with huge trade-offs especially the more toxic and opinionated and bikesheddy and entitled the community is. Sometimes you have a vision you want to execute without dealing with egos and emotions in PR comments and without people who have entitled themself some sort of weird ownership of the project because it's small.

Elm's creator has some talks on this. But it's also an experience I have in any project that has traction.

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