HTML5 webcam to canvas stream (Demo + annotated code)
21–26 of 26 posts
Re: HTML5 webcam to canvas stream (Demo + annotated code)
#22Re: HTML5 webcam to canvas stream (Demo + annotated code)
#23Re: HTML5 webcam to canvas stream (Demo + annotated code)
#24Re: HTML5 webcam to canvas stream (Demo + annotated code)
#25Last weekend at #devfestlondon I attempted streaming and sharing these video streams over socket.io with a node.js backend. Demo is http://svideo.herokuapp.com/ and http://svideo.jit.su/ - your image stream is shared on the internet.
Re: HTML5 webcam to canvas stream (Demo + annotated code)
#26Earlier quoted context omitted.
You can't really call it cross browser when it doesn't support browsers that don't have getUserMedia. You had me excited for a second there because something like this with a flash fallback mechanism would be really, really useful.
addy osmani has coded https://github.com/addyosmani/getUserMedia.js which has a flash fallback, but the thing is that the flash fallback still needs you to implement a complete different logic then getUserMedia, so it's far from a perfect solution. i raised the issue here https://github.com/addyosmani/getUserMedia.js/issues/2#issue... (and suggested a possible solution), but for this we would need the help of a flash…
It would be really nice to have it using the same API, but yeah, it would be really tricky to actually pull it off.
Then again, I heard about gifsockets (http://github.com/videlalvaro/gifsockets) earlier today, so I guess anything is possible!