Another two bytes found (I think)
(d==0.?K*.01*h:c-c)
could become (d>0.?.0:.01)*K*h21–23 of 23 posts
(d==0.?K*.01*h:c-c)
could become (d>0.?.0:.01)*K*hAnother two bytes found (I think) (d==0.?K*.01*h:c-c) could become (d>0.?.0:.01)*K*h
I added your changes to the Shadertoy version with your HN nickname. I'll integrate it to the original later.
Thanks!
Another two bytes found (I think) (d==0.?K*.01*h:c-c) could become (d>0.?.0:.01)*K*h
Ah nice for noticing d!=0 is d>0. Not sure how I missed the multiplication to get rid of the vector form; I guess I was too obsessed with the x-x trick... I added your changes to the Shadertoy version with your HN nickname. I'll integrate it to the original later. Thanks!
It seems that leaving the obsession behind some more can save another byte.