Comparing this logo to the original reminds me the whole discussion about skeuomorphism (that's when GUI icons imitate closely things from the real world). Icons that strongly resemble things from real life are, quite often, problematic at representation, especially in smaller sizes. They take more time to understand and decode, they're prone to confusion. But anti-skeuomorphic icons also have a problem of their own:…
Skeumorphism isn't just resembling things from the real world. It's using simulated physical object styling and detail in a user interface to signify affordances in the design. A penguin icon is not a skeumorphism because it being a penguin doesn't tell us anything about how to use the icon. If the icon were a rendering of a physical push-button, then it would be skeumorphic, because the button image would suggest to…
Case in point: the Wikipedia page on skeuomorphism refers to objects outside of the domain of GUI language. It also covers physical objects referencing other physical objects (e.g.: skeuomorphic pottery, wood architecture imitating stone, plastic objects imitating metal, etc.)