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DOOMscrolling: The Game

ironicsans.ghost.io

21–30 of 103 posts

Re: DOOMscrolling: The Game

#21
Kind of concerning what a non- programmer can do with vibe coding... On the other hand, it's somewhat reassuring that the game is clearly missing scroll inertia/momentum. I guess he didn't yet get the language model to do it for him.

Re: DOOMscrolling: The Game

#22
post #7

It is absolutely wild seeing people who do not know how to code building and shipping computer games. This kind of language is fascinating/terrifying: > I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device. I think the nat…

In theory, I'm a fan of it. I think getting a working mock-up as a demonstration of an idea is far better than building something from a few napkin sketches and then iterating while we close in on the original vision.

As for my own work, I just spent a couple hours this afternoon in a back and forth discussion with claude code, asking it to mock up a UI for me before "we" start building it tomorrow. It was just a mock-up, so I didn't require precision, but I was impressed with some tidbits that came along for the ride.

Some things it did without me asking

* Mock data for the lists and pages in json format, so I could easily add records to it for different scenarios

* Working navigation between pages, including modals

* Working progress bars and timers

* Working list sorts and filters

* Toasts for functionality that was beyond the scope of the mock-up ("sending email to author of post" or "banning user")

* Not-half-bad animations and transitions between pages, screens, modals, etc

* A responsive layout that worked better than expected on mobile and desktop

* Some ideas I hadn't considered, that we then expanded upon

I would have mocked this up for a client, but not for myself. It's quite nice to have a working html / javascript / css mockup to play with while I flesh out my own ideas - with a benefit that I actually fully understand the output and can tweak it myself as needed.

Re: DOOMscrolling: The Game

#26
post #4

I used ai to make a simple game for a hackathon: you are an ai gathering training data its a bit like warioware with an extremly annoying soundtrack https://vibeware.vercel.app/ came 2nd! thanks claude

hahaha this is so good

Re: DOOMscrolling: The Game

#27
post #4

I used ai to make a simple game for a hackathon: you are an ai gathering training data its a bit like warioware with an extremly annoying soundtrack https://vibeware.vercel.app/ came 2nd! thanks claude

It's really cool ! How many games are there ?

(Also I was dissapointed that double-tapping the picture for the Instagram one didn't work..)

Re: DOOMscrolling: The Game

#29
post #4

I used ai to make a simple game for a hackathon: you are an ai gathering training data its a bit like warioware with an extremly annoying soundtrack https://vibeware.vercel.app/ came 2nd! thanks claude

It's really cool ! How many games are there ? (Also I was dissapointed that double-tapping the picture for the Instagram one didn't work..)

theres about 15-20 games

you can add your own!

I put it together quite quickly for @levelsio vibe coded games competition

https://x.com/levelsio/status/1915127796097290534

originally it had levels and bosses but The code got too messy. I'm thinking about coming back to it and adding some more games.

I don't use instagram or any social media actively so didn't know about double tap!

will add it to the todo list.

Re: DOOMscrolling: The Game

#30
Finally, a game that accurately simulates my daily productivity. I open it intending to play for 5 minutes and somehow 3 hours later I'm still there, having accomplished nothing useful, with a vague sense of dread and the feeling that demons are chasing me. The verisimilitude is uncanny.
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