Earlier quoted context omitted.
Yeah, it is definitely Wolfenstein 3D in my opinion. Many Doom-clones are. Maybe Wolfenstein 3D is a Doom-clone in itself? I dunno, I do not know the history. Can anyone enlighten me?
Wolfenstein came first, Doom followed from the same team. While some doom clones at the time continued to use the Wolfenstein engine it was fairly brief. Rise of the triad is I think the most impressive one using basically the Wolfenstein model?
Building a DOOM-like multiplayer shooter in pure SQL
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Re: Building a DOOM-like multiplayer shooter in pure SQL
#22Earlier quoted context omitted.
Wolfenstein came first, Doom followed from the same team. While some doom clones at the time continued to use the Wolfenstein engine it was fairly brief. Rise of the triad is I think the most impressive one using basically the Wolfenstein model?
Depends where you want to draw the line. You could trace the lineage all the way back to Rogue with its grid map where the player is fixed to the grid and moves in full block increments. Then you had those 3D maze games where you were still on the grid and stuck moving in cardinal directions, but you got a 3D representation of the area. Then Wolfenstein allowed the player to move freely on the same grid map. Finally…
Re: Building a DOOM-like multiplayer shooter in pure SQL
#23If you want to take a look at the source code, here's the repo! https://github.com/cedardb/DOOMQL
https://github.com/cedardb/DOOMQL/blob/f14b5ef9ef0b23045376b...
Re: Building a DOOM-like multiplayer shooter in pure SQL
#24This is a clever ad! I had not heard of them so I looked up the technology behind it: https://cedardb.com/docs/technology/ A Postgresql-compatible HTAP. It appears to be single server and closed source. Roadmap: https://cedardb.com/docs/roadmap/
Re: Building a DOOM-like multiplayer shooter in pure SQL
#25Re: Building a DOOM-like multiplayer shooter in pure SQL
#26This is a clever ad! I had not heard of them so I looked up the technology behind it: https://cedardb.com/docs/technology/ A Postgresql-compatible HTAP. It appears to be single server and closed source. Roadmap: https://cedardb.com/docs/roadmap/
Would this multiplayer work on Postgresql?
Re: Building a DOOM-like multiplayer shooter in pure SQL
#27Feel like the logical extreme of this is a database built for multiplayer games, something like: https://github.com/clockworklabs/SpacetimeDB Though there, you are still writing the main game logic in Rust or C#
Yea, I actually thought of the viability of SQL for games while working on DOOMQL. It's just so easy to express a lot of game logic in SQL queries. As an avid OSRS player I was thinking about doing a simple MUD/MMO next. Thanks for the pointer to SpacetimeDB - haven't heard of it before!
I briefly looked into it, but never got past that fundamental piece.
Re: Building a DOOM-like multiplayer shooter in pure SQL
#28Re: Building a DOOM-like multiplayer shooter in pure SQL
#29I'd say this is more like Wolfenstein 3D :)
I suppose if there's one frustration it's that various 8/16bit dooms are out there including asciidoom and wondering why the better UX/vis of those weren't a thing...