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Seedship – Text-Based Game

philome.la

21–30 of 58 posts

Re: Seedship – Text-Based Game

#21
I've played this game a lot over the years. I wish there were more like it but I haven't found anything quite the same.

I liked the earlier version of it more though. Although the newer version has some interesting encounters, it feels less "natural" to me than the earlier version, like it's been made more difficult for its own sake.

Re: Seedship – Text-Based Game

#22
Spoilers.

https://www.johnayliff.com/games/seedship/index.html?blmOrxj...

My settlers became an immigrant population on a planet with native aliens. But it worked out in the end! “ They spend their time pursuing art, leisure, and spiritual fulfilment, while automatic machines take care of their material needs.”

Re: Seedship – Text-Based Game

#23

The environmental parameters reminds me a little of the old space 4x, Stars!. Cute game. I break it out a couple times a year. There's been some great seed shop books (Watts's Freeze Frame Revolution, KSR's Aurora, Noumenon, Children of Time), and this is pretty different but has the spirit.

I've often felt that an updated version of Stars! would be very well received. So many current 4x games are hyper-micro-management and Stars! had a perfect balance (IMHO) between management and overall strategy.

Absolute banger of a game. About once every five years I get the urge to try and spin it up again.

Re: Seedship – Text-Based Game

#25
post #17

This was excellent. Is there something similar with a bit more depth/replayability? someone mentioned Ftl in the comments and that’s a good one too.

Similar as in also a space setting or just text adventure game?

There's Warsim which has an incredible amount of depth but with a medival fantasy setting instead.

Re: Seedship – Text-Based Game

#27

The environmental parameters reminds me a little of the old space 4x, Stars!. Cute game. I break it out a couple times a year. There's been some great seed shop books (Watts's Freeze Frame Revolution, KSR's Aurora, Noumenon, Children of Time), and this is pretty different but has the spirit.

I've often felt that an updated version of Stars! would be very well received. So many current 4x games are hyper-micro-management and Stars! had a perfect balance (IMHO) between management and overall strategy.

Planets[1] is still going and there's a maintained site with updated rules and quite a few people playing at planets.nu

[1] https://en.wikipedia.org/wiki/VGA_Planets

Re: Seedship – Text-Based Game

#30

Earlier quoted context omitted.

I've often felt that an updated version of Stars! would be very well received. So many current 4x games are hyper-micro-management and Stars! had a perfect balance (IMHO) between management and overall strategy.

Planets[1] is still going and there's a maintained site with updated rules and quite a few people playing at planets.nu [1] https://en.wikipedia.org/wiki/VGA_Planets

Alas, Planets.nu has no source code available. That's OK if you just want to play, but I really always wanted to make some changes, and to self-host (like you kinda could in the original vga planets)

The UI and server are relatively simple though, so it should be a fun exercise to vibe-code a clone based on phost and openplanets.

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