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Kazeta: An operating system that brings the console gaming experience of 90s

kazeta.org

21–30 of 164 posts

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#21
post #2

Before reading this I didn’t realize how today gaming is different from 80’s and 90’s gaming , to the point Kazeta is a thing! I thought that mostly, CDs had replaced cartridges and loading games became slow, but apparently subscription plans, online chat and “micro transactions” are now accepted as standard gaming?!

I had to explain to my kids (10 and 6yr old) recently what this shiny round thing was that they got from the library…

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#22
post #2

Before reading this I didn’t realize how today gaming is different from 80’s and 90’s gaming , to the point Kazeta is a thing! I thought that mostly, CDs had replaced cartridges and loading games became slow, but apparently subscription plans, online chat and “micro transactions” are now accepted as standard gaming?!

Have you been living under a rock for the last 15+ years? I haven't touched a CD since the late 2000s.

CDs specifically are obsolete, but games on optical media are still a thing. Unlike ROM cartridges, which AFAICT died with the GBA in 2008.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#23
post #6

Happy to see they're actually putting the games onto the cartridges. Most projects like this just use pieces of plastic with an NFC/RFID tag containg the Steam game ID. For me, the fact that the data is actually right there in my hand is half the appeal.

I appreciate that as well, but SD cards still aren't the same as old game cartridges. On consoles up to the Nintendo 64, plugging in a cartridge expanded the physical memory of the system, and the CPU read data directly from the ROM on the cartridge. This is why there were no loading screens.

On SNES, and I believe N64 as well, cartridges could also expand the graphical capability of the system, which made some games really special.

Replicating this on a modern indie console would, of course, be prohibitively expensive and impractical. The speed of modern hardware and physical media, along with more sophisticated game engines, has also practically eliminated loading screens. And this likely wouldn't be an issue on small indie games either.

Still, this is not strictly about loading screens. There was something magical about game consoles before roughly the fifth generation which we're unlikely to ever experience again. Nostalgia probably plays a role in that feeling, but the way they worked was truly different from what we have today. Modern game consoles are essentially small PCs within a walled garden.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#24
post #22

Earlier quoted context omitted.

Have you been living under a rock for the last 15+ years? I haven't touched a CD since the late 2000s.

CDs specifically are obsolete, but games on optical media are still a thing. Unlike ROM cartridges, which AFAICT died with the GBA in 2008.

While they’re flash rather than rom, the switch 2 still supports physical distribution media.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#25
post #23
post #6

Happy to see they're actually putting the games onto the cartridges. Most projects like this just use pieces of plastic with an NFC/RFID tag containg the Steam game ID. For me, the fact that the data is actually right there in my hand is half the appeal.

I appreciate that as well, but SD cards still aren't the same as old game cartridges. On consoles up to the Nintendo 64, plugging in a cartridge expanded the physical memory of the system, and the CPU read data directly from the ROM on the cartridge. This is why there were no loading screens. On SNES, and I believe N64 as well, cartridges could also expand the graphical capability of the system, which made some games…

What you said is true, but this project is about replicating the experience, not the hardware. Maybe it will feel less magical, but the hacks you described were cool but needed due to HW limitations of the time. Using commodity hardware not only makes economic sense now, but also makes the project much more accessible by not requiring a specific console.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#26
post #2

Before reading this I didn’t realize how today gaming is different from 80’s and 90’s gaming , to the point Kazeta is a thing! I thought that mostly, CDs had replaced cartridges and loading games became slow, but apparently subscription plans, online chat and “micro transactions” are now accepted as standard gaming?!

Also, don't forget there are now launchers (you can't run your game yourself, it has to go through us) and EULAs (you can only play what you buy in our terms). Nice times indeed...

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#27

Neat concept. I had to dig through a lot of the docs before I could get a good grasp of exactly how this works, though. It's an OS that mounts/searches all drives (such as an SD card reader) for the first available KZI file which is a format that describes how a specific game is run (the runtime, additional gamescope options, etc). While the idea of essentially mimicking old school carts by having a dedicated SD card…

> It's an OS that mounts/searches all drives (such as an SD card reader) for the first available KZI file which is a format that describes how a specific game is run (the runtime, additional gamescope options, etc).

I hope it also supports putting multiple games on one cartridge and choosing between them at boot time? Don't see a reason to waste a multi-gigabyte SD card on a single ROM of a few megabytes.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#28

[flagged]

A 64GB SD card is $4 and should fit the majority of games that fit the "no DRM" requirement. This product is not for me but i would just standardize on 64GB cards. Should be big and fast enough for most example games they show. For the full old school console experience you shouldn't have hundreds of games lying around anyway, most people had less than a dozen games per console.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#29
post #22

Earlier quoted context omitted.

CDs specifically are obsolete, but games on optical media are still a thing. Unlike ROM cartridges, which AFAICT died with the GBA in 2008.

While they’re flash rather than rom, the switch 2 still supports physical distribution media.

True, but the way they work is more like discs than ROMs: their data isn’t immediately available but needs to be loaded into RAM.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#30
Though it may be impractical I can definitely see the appeal of something like this. I'm not a fan of the current gaming model. Games we buy should be something we can own, preserve and control. It would be enticing to have a physical collection of actual, working games and to be able to use them without internet connection, user accounts, EULAs, launchers, stores, etc.
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