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LunarEngine: An open source, Roblox-compatible game engine

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21–30 of 104 posts

Re: LunarEngine: An open source, Roblox-compatible game engine

#24
post #9

This is fantastic! It is a very useful tool for preservation of games on Roblox. I hope this can be used for good to save the many creative and original works on the platform in a way that we didn't with flash games.

Roblox preservation has pretty much been a solved problem since around 2016. The clients all have built-in network servers and many people have built launchers to let you easily play a server with your friends. A lot of the knowledge is unfortunately gatekeeped inside Discord communities of crazy people but there are a few "good names" out there (Novetus is the big one)

Thanks for that info.

To be honest this librebox project looks kinda fishy to me. Seems like the author never used version control before. They put everything into one commit [1] and are making changes to the repo using the Github web UI. I wish the dev the best of luck but I wouldn't be surprised if this project gets abandoned in a few months

[1] https://github.com/librebox-devs/librebox-demo/commit/e70ea3...

Re: LunarEngine: An open source, Roblox-compatible game engine

#25
post #20

Earlier quoted context omitted.

Two factors are at play. This looks like it just reimplements a few Roblox APIs in an open source engine. It would of probably made more sense to just create a Roblox to Godot translator or something. Second, your poking a multi billion dollar bear. If this project ever takes off Roblox will take action, right or wrong that's enough to stop most small projects. You can be right, but you don't have millions to fight n…

The open source part is key. Plenty of online Pokemon and World of Warcraft clones out there, they can't seem to catch them all.

No need to. But anything too succesful should be ready to be brought down any moment.

Re: LunarEngine: An open source, Roblox-compatible game engine

#26
Does this increase local testability and thus QA-ability for roblox devs?

I was just looking at trying to get Lemur (archived) running in Lune in order to run jest tests running in a react-lua app the other day. I have a start at a test runner with optional in-game output, but getting jest tests to run at init in studio in order to not require run-in-roblox which doesn't yet work on Linux with vinegar flatpaks studio or vinegar in a devcontainer. It would save so much trouble if RobloxStudio.exe could take `--place game.rbxlx --script test_runner.lua --keep-open` args and regularly flush console output to a file.

westurner:lemur:patch_for_roblox_support: https://github.com/LPGhatguy/lemur/compare/master...westurne... .. new require() implementation in lune v0.10: https://github.com/lune-org/lune/issues/311#issuecomment-320...

I started to add loadPlaceFile to read an rbxlx to lemur and thought it probably the wrong place given that it's archived. TIL about Librebox, which can hopefully run tests with Jest with this stemgame react-lua app I've MIT licensed, in local CI too years later.

There is a hosted CI service for running Luau code in Roblox places.

"[Beta] Open Cloud Engine API for Executing Luau" https://devforum.roblox.com/t/beta-open-cloud-engine-api-for...

Advantages to running tests locally: record screenshots and screencasts and save on test failure, immediate feedback, -i/--interactive drop into game session on test failure

Re: LunarEngine: An open source, Roblox-compatible game engine

#27
post #6

Best wishes, this is really neat. I hope it won't get slaughtered by Roblox's legal team. A potential use-case might be to create a Linux-native client. The one used by most right now (Sober) is proprietary, after the previous (Vinegar) got shut down because of Linux haxxors.

I have a feeling projects like this rank higher on Roblox legal's priorities than does the rampant child predator activity on Roblox's platform.

Re: LunarEngine: An open source, Roblox-compatible game engine

#28
post #27
post #6

Best wishes, this is really neat. I hope it won't get slaughtered by Roblox's legal team. A potential use-case might be to create a Linux-native client. The one used by most right now (Sober) is proprietary, after the previous (Vinegar) got shut down because of Linux haxxors.

I have a feeling projects like this rank higher on Roblox legal's priorities than does the rampant child predator activity on Roblox's platform.

100%. Roblox will snuff this out immediately.

You need to make custom servers. In fact, make a server that patched official clients can connect to. That's the correct order of operations.

Re: LunarEngine: An open source, Roblox-compatible game engine

#29
can't find anything about the developers from the github repo.

their discord server is even stranger; there's absolutely nothing in the channels, and the only member with a developer role is an account dedicated to the "project".

looking at the source, work has absolutely been done - this isn't just a README - but it's still all a bit strange

Re: LunarEngine: An open source, Roblox-compatible game engine

#30
post #6

Best wishes, this is really neat. I hope it won't get slaughtered by Roblox's legal team. A potential use-case might be to create a Linux-native client. The one used by most right now (Sober) is proprietary, after the previous (Vinegar) got shut down because of Linux haxxors.

> I hope it won't get slaughtered by Roblox's legal team. I'm not saying Roblox won't try, but this project strikes me as very obviously legal. If legality was a spectrum, I'd rank this higher than VLC Media Player (patents) and way above an NES emulator. I suppose it'd be below Android, and Oracle did sue over Android. (Disclaimer, I am not a lawyer, etc.)

You don't need to be doing something wrong to get crushed by legal fees.
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