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Newgrounds: Flash Forward 2025

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21–30 of 48 posts

Re: Newgrounds: Flash Forward 2025

#21
post #9
post #4

Newgrounds taught me about the "fair use" defense when parodying wayyyyy back when their "Teletubby fun land" got them the ire of the BBC's lawyers. I can't find anything documenting that saga -- in fact, it looks like a lot of the early content from before the "auto portal" an early precursor to video portal like Youtube -- called such because for a spell you had to email Tom your work to be featured in the "portal"…

I remember reading an article about how Newgrounds was contacted by the BBC around the time the Teletubbies game was published and they thought they were in trouble for the Teletubbies game, but actually the email was about interviewing them about the success of their Club a Baby Seal game.

https://www.newgrounds.com/tubby/wired.html

There's a press section, but nothing directly from the BBC

Re: Newgrounds: Flash Forward 2025

#23
post #15
post #14

Aw. They dropped all the adult games, though. They seem to be using Ruffle, the Flash emulator written in Rust which runs in WebAssembly. (Flash was a good product in its day. Perhaps better than HTML/CSS/Javascript.)

It was both better and worse. Much better in that every kid could create interactive web stuff. Much worse because of the reasons the plugin got finally dropped from everywhere (after which the advertisers found other ways to abuse our browsers).

With chrome we went from having a plugin that's abused for malvertising to a whole browser. Google can't die fast enough.

Re: Newgrounds: Flash Forward 2025

#24

A fantasy of mine is to develop a fork of Unity but with an editor interface exactly like Flash, that transpiles Actionscript code to Unity's C#, or maybe a subset of typescript would be a better compromise given it's popularity (either by transpiling or by using node/deno bindings to Unity's Api), to truly make unity games as easy to make as flash games used to be, and with the option to export the project to real U…

Reminds me of https://discussions.unity.com/t/uniswf-flash-to-unity/481812 which was made by an acquaintance of mine. In this case you used the Flash editor but the SWF ran in the Unity runtime.

Re: Newgrounds: Flash Forward 2025

#25
post #22

Is there an open source tool to make flash games/animations? I only ever hear of adobe stuff

Haven't done that in a long while but you used to be able to use Haxe as a compiler in combination of tools like swfmill converting and importing resources. Targeting flash was actually one of them primary usecases when haxe was initially released.

It's a bit different workflow than what the adobe tooling provides and in no ways a replacement for adobe animation tooling, but for a more programmer oriented workflow especially if you are using sprite based graphics it's not bad.

There was also FlashDevelop and later HaxeDevelop as IDEs (.NET based) that integrated the corresponding tooling. Both seem currently unmaintained. If you are on windows you might still be able to run the old builds. Otherwise for non flash based projects the vscode haxe extension is quite good, but might need a bit more manual build scripts for the flash stuff compared to prime time of FlashDevelop.

Re: Newgrounds: Flash Forward 2025

#26
post #14

Aw. They dropped all the adult games, though. They seem to be using Ruffle, the Flash emulator written in Rust which runs in WebAssembly. (Flash was a good product in its day. Perhaps better than HTML/CSS/Javascript.)

Dropped? They started requiring you to log in and toggle a setting to show them a few years ago.

Re: Newgrounds: Flash Forward 2025

#27
post #25
post #22

Is there an open source tool to make flash games/animations? I only ever hear of adobe stuff

Haven't done that in a long while but you used to be able to use Haxe as a compiler in combination of tools like swfmill converting and importing resources. Targeting flash was actually one of them primary usecases when haxe was initially released. It's a bit different workflow than what the adobe tooling provides and in no ways a replacement for adobe animation tooling, but for a more programmer oriented workflow es…

Well I don't exactly want flash as a platform, I just want a similar vector animation experience, raster graphics are not that

Re: Newgrounds: Flash Forward 2025

#28
post #22

Is there an open source tool to make flash games/animations? I only ever hear of adobe stuff

Flash is proprietary(#), so nobody bothered. When I contributed to Ruffle I think buying a second hand Adobe Flash Professional CS 6 was the recommended way. Also some subscriptions that you can buy from Adobe cover producing Flash format.

(#)Some exclusions exist which made Ruffle possible (for example https://github.com/adobe/avmplus is open sourced) but it's not like everything is fully open.

Re: Newgrounds: Flash Forward 2025

#30

A fantasy of mine is to develop a fork of Unity but with an editor interface exactly like Flash, that transpiles Actionscript code to Unity's C#, or maybe a subset of typescript would be a better compromise given it's popularity (either by transpiling or by using node/deno bindings to Unity's Api), to truly make unity games as easy to make as flash games used to be, and with the option to export the project to real U…

How about Godot? You can actually fork that since its open-source.
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