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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

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Re: Counter-Strike: A billion-dollar game built in a dorm room

#21
I Started with actionquake (aq2). check it out.

Minh “Gooseman” Le, one of CS’s creators, was a fan of AQ2. Counter-Strike (first released in June 1999 as a Half-Life mod) built on AQ2’s ideas but refined them with better hitboxes, buy menus, maps, and more tactical pacing.

AQ2 is often described as “the bridge between Quake and Counter-Strike”.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#22

Earlier quoted context omitted.

Yes but they aren’t wacky or silly

umm... have you seen them lately?

Honestly, I’ll take what CS2 is giving any day of the week over the Bevis and Butthead/Nikki Minaj/Terminator anime laser skins that call of duty has been putting out lately. At least they stick to the standardized models.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#26

Ahh, I started playing CS back in 2004. I go back to it every year for a few weeks / months, but the latest iteration (CS2) leaves some things to be desired from the 'community server' perspective. No good surf ("TDM") style games anymore, seems like that game mode has mainly died in favour of the timed surf game-mode. So now I stick to the 'vanilla' game much more, but without a group of friends that plays regularly…

I can't quit, it's the only game I love but my hands are getting old.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#27

Ahh, I started playing CS back in 2004. I go back to it every year for a few weeks / months, but the latest iteration (CS2) leaves some things to be desired from the 'community server' perspective. No good surf ("TDM") style games anymore, seems like that game mode has mainly died in favour of the timed surf game-mode. So now I stick to the 'vanilla' game much more, but without a group of friends that plays regularly…

Yeah, I started playing it on vacation in a German lan cafe.

Came back to Canada and asked EB games for a copy but they didn’t know what counter strike was, and I didn’t understand that it was a mod for half life

Re: Counter-Strike: A billion-dollar game built in a dorm room

#29

Timely, I was just wondering yesterday (as I was launching the BF6 beta) if there was a current FPS with a mod scene like we had for Half Life and BF 1942. I can't seem to find anything.

The conclusion I came to is that this is due to the availability of game engines and game distribution, which have made modding pointless. Why expend countless hours building a game mode for someone else's game, in a world where that has copyright implications, when you can just build your own game? The indie scene blew up, modding is less popular.

Even if you get by the legal implications, you still have to deal with building a sandcastle on a surface that wasn't designed for it. Yes, that has always been the case to varying degrees, but I think it can make a big difference, too. Factorio has a good modding scene, and it's in part because it was wholly and intentionally embraced by the developers in their engine design.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#30

Earlier quoted context omitted.

Newer versions of counterstrike have skins/loot boxes

Yes but they aren’t wacky or silly

Instead they are a transparent system that enables literal children to get addicted to gambling and valve takes a cut of every payout and they are well aware of this.

CS is not a billion dollar game. CS is a fairly unprofitable game with a giant tumor of a marketplace attached, a significant point of which is being a faux currency that escapes most currency controls

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