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Lessons learned from building a sync-engine and reactivity system with SQLite

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21–30 of 41 posts

Re: Lessons learned from building a sync-engine and reactivity system with SQLite

#21
Nice write-up! Would love to read more about practical experience on sync engines. I am also currently building one for a niche use case: a CRDT based smart home system w/o central component: syncing config and state across several embedded/MCU + mobile via CAN bus and BLE, no Internet. It features a simple ORM and persistence and for dev/debug it runs on macos/Linux. Written in C++ and Dart. Due to memory and other platform constraints I chose to build most of it from scratch. Thought about open sourcing or writing about it, but wondered whether anybody cares given the relative obscure tech stack.

Re: Lessons learned from building a sync-engine and reactivity system with SQLite

#22

Pretty cool! SQLite fits so well for local-first apps that feels like cheating. Out of curiosity, apart from the lack of LISTEN support what more did you miss in SQLite itself and its ecosystem?

Thanks! In my case, the only thing "missing" was vector search but there's a great extension for that: https://github.com/asg017/sqlite-vec

Re: Lessons learned from building a sync-engine and reactivity system with SQLite

#23
I must be a bit dense on this little Sunday morning but I don't quite get the problem solved.

Is it an issue with reactivity between browser tabs? Hence the use of the Broadcast Channel API?

The reactivity being implemented in svelte, what is different from any normal app? could have been react with mobx, zustand, recoil, etc but that's not too relevant. This is just how frontend frameworks are nowadays.

Especially since it is single-user (player? sic)?

Syncing between the backend server (remote state) and the local sqlite instance (local state) shouldn't really require much work? A simple websocket connection could do the trick to push from the remote server to the local device and then push the changes to sqlite again. But that's not too surprising to me.

I must not have understood something...

Re: Lessons learned from building a sync-engine and reactivity system with SQLite

#24
Nice article!

An interesting tool that matches the requirements mentioned in the article is Evolu[0]

It's a sync engine with e2e encryption based on SQLite.

The local-first landscape is quite wide now, and there is probably a solution ready for all kind of needs[1]

Building a sync engine can be a nice learning experience, but for production software it's better to pick something that has already faced and resolved all the weird edge cases you get when building a sync engine and persistent storage on the browser.

[0] https://www.evolu.dev/

[1] https://www.localfirst.fm/landscape

Re: Lessons learned from building a sync-engine and reactivity system with SQLite

#25
post #23

I must be a bit dense on this little Sunday morning but I don't quite get the problem solved. Is it an issue with reactivity between browser tabs? Hence the use of the Broadcast Channel API? The reactivity being implemented in svelte, what is different from any normal app? could have been react with mobx, zustand, recoil, etc but that's not too relevant. This is just how frontend frameworks are nowadays. Especially s…

There’s a whole world of syncing databases when they’re offline and then reconnect. Local first. If your websocket connection is offline you have to store the incremental changes to your data and send them later on reconnect. This gets complex fast.

A lot of these tools (and what the author wrote) offer toolkits to do this well, not having to implement and track all these changes in state manually.

In this case the author is running SQLite in the browser, and that syncs to SQLite on the server.

Re: Lessons learned from building a sync-engine and reactivity system with SQLite

#26
We've spend the last couple of years building a local-first end-to-end encrypted multiplayer notes app (Thymer). We also explored running sqlite in the browser but ultimately concluded that we didn't really sqlite or a real database at all in the browser.

What does a document system need? A few simple indexes that track links and backlinks, mentions, and hashtags. You’re broadcasting change notifications anyway (for reactive DOM updates), so updating the indexes for those manually isn’t much extra work. You apply updates eagerly and then notify other users so they can apply the same updates, with some rules to guarantee that all users end up with the same state regardless of the order in which they receive the updates. But a relational database doesn’t help with any of this. Document systems tend to be versioned, so every user action turns into another entry in a transaction log. Even queries like “last Monday’s version of my document” don’t map naturally to SQL. You can query for transactions in a given time period, but unless you have snapshots, you’re still forced to re-apply transactions all the way from t=0 if you want to re-create the document state at a given date.

Re: Lessons learned from building a sync-engine and reactivity system with SQLite

#27
This is a really great write up!

I work at Electric and started the PGlite and now Tanstack DB projects. The issues mentioned with PGlite are one of the major motivating factors behind Tanstack DB. We are taking those learnings and building, what we believe, is the missing client side datastore that is "sync native" and completely backend agnostic. Also being JS, rather than WASM, solves many of the slower than ideal query semantics, and has enabled us to build an incremental query engine for it.

It's also important to note that Electric doesn't require PGlite on the client, far from it - it's essentially a "protocol first" sync engine, you can use it to write into and maintain any client side store.

This solution by the OP, diffing based of modified data is ideal for a huge number of apps, and something that we intend to built into Tanstack DB so you can easily sync with no additional infrastructure.

SQLite (or PGlite) in the browser is awesome, and has the advantage over Tanstack DB at the moment of having persistence (it's on our roadmap), but they are also somewhat chunky downloads. For many local-first apps that's not a problem though.

Re: Lessons learned from building a sync-engine and reactivity system with SQLite

#28

FWIW, I think you might be better off with immutable rows and lamport clocks. Everything is a full new row because it is “a message” including read receipts. Some messages like read receipts just don’t render in the chat. Edits can work the same way by rendering over a previous message, even though the local and remote DB have multiple rows for the original and edited messages.

A month of development can easily save a day of research.

I was very surprised (or perhaps disappointed is a better word) when I didn’t see Lamport, paxos or raft mentioned at all. At least crdts made an appearance, although almost in the post scriptum.

Re: Lessons learned from building a sync-engine and reactivity system with SQLite

#29

This is a really great write up! I work at Electric and started the PGlite and now Tanstack DB projects. The issues mentioned with PGlite are one of the major motivating factors behind Tanstack DB. We are taking those learnings and building, what we believe, is the missing client side datastore that is "sync native" and completely backend agnostic. Also being JS, rather than WASM, solves many of the slower than ideal…

I built my own offline capable, multiplayer capable sync engine with pglite and electric https://github.com/evelant/synchrotron

It is opinionated and not for every use case, also very experimental, but you might find some of the ideas interesting.

Re: Lessons learned from building a sync-engine and reactivity system with SQLite

#30
post #29

This is a really great write up! I work at Electric and started the PGlite and now Tanstack DB projects. The issues mentioned with PGlite are one of the major motivating factors behind Tanstack DB. We are taking those learnings and building, what we believe, is the missing client side datastore that is "sync native" and completely backend agnostic. Also being JS, rather than WASM, solves many of the slower than ideal…

I built my own offline capable, multiplayer capable sync engine with pglite and electric https://github.com/evelant/synchrotron It is opinionated and not for every use case, also very experimental, but you might find some of the ideas interesting.

Oh cool! I'll absolutely take a look.
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