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Recto – A Truly 2D Language

masatohagiwara.net

21–30 of 72 posts

Re: Recto – A Truly 2D Language

#22
Truly interesting read! @mhagiwara The article reads very well.

With the bandwidth left from parsing all that new information, all I can say is this is something. I know there's still a whole lot of figuring out to do.

(I imagine if there were peeps from other-than-earth, they'd probably communicate in a manner as this - depicted in the "Arrival" movie)

Thanks for sharing. I'll be donating a star on github and keeping watch-O

Re: Recto – A Truly 2D Language

#23
post #5

There is a whole category of multiple dimension languages on esolang [1]... Nothing you'd really want to use other than to impress someone. No languages captures time as a dimension, yet. [1] https://esolangs.org/wiki/Esolang:Categorization#Dimensions

> No languages captures time as a dimension, yet.

Maybe not exactly, but there was one task[1] in ICFPc 2024[2] where you create programs that are laid out in 2D, and there is a special operator that causes the control flow to travel back in time. It was super fun.

[1] https://github.com/icfpcontest2024/icfpc2024/blob/main/stati...

[2] https://icfpcontest2024.github.io/

Re: Recto – A Truly 2D Language

#25
post #5

There is a whole category of multiple dimension languages on esolang [1]... Nothing you'd really want to use other than to impress someone. No languages captures time as a dimension, yet. [1] https://esolangs.org/wiki/Esolang:Categorization#Dimensions

Besides Orca, Befunge, etc.. the McCulloch-Pitts Neuron is a graphical language with a discrete timestep, it solves some of the shortcomings of Orca and Recto where the evaluation has to do a lot of walking to traverse space.

https://www.i-programmer.info/babbages-bag/325-mcculloch-pit...

It does so by creating instant connection between events across large distances.

Its inerrant parallalelism makes it also possible to do pretty complex evaluation on large canvases.

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