Why the tight limit of only 2 dimensions? Seems unnecessary. A more general approach would be to support an arbitrary amount of dimensions
Recto – A Truly 2D Language
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Re: Recto – A Truly 2D Language
#22With the bandwidth left from parsing all that new information, all I can say is this is something. I know there's still a whole lot of figuring out to do.
(I imagine if there were peeps from other-than-earth, they'd probably communicate in a manner as this - depicted in the "Arrival" movie)
Thanks for sharing. I'll be donating a star on github and keeping watch-O
Re: Recto – A Truly 2D Language
#23There is a whole category of multiple dimension languages on esolang [1]... Nothing you'd really want to use other than to impress someone. No languages captures time as a dimension, yet. [1] https://esolangs.org/wiki/Esolang:Categorization#Dimensions
Maybe not exactly, but there was one task[1] in ICFPc 2024[2] where you create programs that are laid out in 2D, and there is a special operator that causes the control flow to travel back in time. It was super fun.
[1] https://github.com/icfpcontest2024/icfpc2024/blob/main/stati...
Re: Recto – A Truly 2D Language
#24Re: Recto – A Truly 2D Language
#25There is a whole category of multiple dimension languages on esolang [1]... Nothing you'd really want to use other than to impress someone. No languages captures time as a dimension, yet. [1] https://esolangs.org/wiki/Esolang:Categorization#Dimensions
https://www.i-programmer.info/babbages-bag/325-mcculloch-pit...
It does so by creating instant connection between events across large distances.
Its inerrant parallalelism makes it also possible to do pretty complex evaluation on large canvases.
Re: Recto – A Truly 2D Language
#26Re: Recto – A Truly 2D Language
#27Isn't this just braces/parens with extra steps?
Re: Recto – A Truly 2D Language
#28Re: Recto – A Truly 2D Language
#29I'm guessing the author doesn't speak Spanish. :)
Re: Recto – A Truly 2D Language
#30"Straight" in Spanish. Perfect name for 2D and vectors.