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Show HN: Move to dodge the bullets. How long can you survive?

dodge.trickle.host

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Re: Show HN: Move to dodge the bullets. How long can you survive?

#21

Earlier quoted context omitted.

That makes some sense. My main concern before was that if the difficulty is too high at the very beginning, it might discourage players.

This is a great use case for using an algorithmic difficulty ramp where it can really dial in that curve to solve for getting people to play longer over multiple sessions.

This is abusive use of computer technology. Don't optimise for addition. If you're optimising for anything, it should be enjoyment.

Re: Show HN: Move to dodge the bullets. How long can you survive?

#23
Very well done! This hearkens back to Asteroids, but it feels very novel.

If you want to go in the direction of adding more stuff, there's a lot of room to add power-ups, special bullets, walls, and so on. But this simple game is quite elegant as it is and doesn't really need any of that.

Nice work.

Re: Show HN: Move to dodge the bullets. How long can you survive?

#24
post #23

Very well done! This hearkens back to Asteroids, but it feels very novel. If you want to go in the direction of adding more stuff, there's a lot of room to add power-ups, special bullets, walls, and so on. But this simple game is quite elegant as it is and doesn't really need any of that. Nice work.

Thanks, so happy that you enjoy the game

Re: Show HN: Move to dodge the bullets. How long can you survive?

#25
post #9

Nice! IMO, it ought to be significantly harder. I was able to survive for 45 seconds on my first try--that's long enough that I started getting bored, and I don't really want to try again because it would take at least 45 seconds to beat my previous score. By comparison, consider how long a typical Flappy Bird game lasts, particularly on your first try--probably less than 10 seconds at most! That makes you want to tr…

Depends. There must be some sweet spot there, since if it lasts too little, then it becomes frustrating to retry every few seconds.

Just have levels. Each level has more or faster dots. You continue from the last failed level.

Re: Show HN: Move to dodge the bullets. How long can you survive?

#27
Nice! This gives me a few ideas to make it more interesting.

- Give the bullets gravity relative to each other. Now the particles can change direction very abruptly.

- Change the bullet pattern to use live positioning of real satellites for the data. Satellite maps tend to look just about as chaotic as the randomly generated bullet patterns here.

Re: Show HN: Move to dodge the bullets. How long can you survive?

#28
post #27

Nice! This gives me a few ideas to make it more interesting. - Give the bullets gravity relative to each other. Now the particles can change direction very abruptly. - Change the bullet pattern to use live positioning of real satellites for the data. Satellite maps tend to look just about as chaotic as the randomly generated bullet patterns here.

> Give the bullets gravity relative to each other. Now the particles can change direction very abruptly.

It might be cool to have the red bullets stay as they are, but every so often have a larger, slow-moving "heavy" bullet that's a different colour and has gravity. And is maybe gently homing as well.

Re: Show HN: Move to dodge the bullets. How long can you survive?

#29

Nice! IMO, it ought to be significantly harder. I was able to survive for 45 seconds on my first try--that's long enough that I started getting bored, and I don't really want to try again because it would take at least 45 seconds to beat my previous score. By comparison, consider how long a typical Flappy Bird game lasts, particularly on your first try--probably less than 10 seconds at most! That makes you want to tr…

That makes some sense. My main concern before was that if the difficulty is too high at the very beginning, it might discourage players.

Have difficulty settings. Default is "easy/moderate" so that people get a sense of it. For people playing twice or as people get more experienced and want a challenge, they can choose a more difficult setting.

Have leaderboards for different difficulty settings to encourage exploration of different settings.

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