Earlier quoted context omitted.
That makes some sense. My main concern before was that if the difficulty is too high at the very beginning, it might discourage players.
This is a great use case for using an algorithmic difficulty ramp where it can really dial in that curve to solve for getting people to play longer over multiple sessions.
Show HN: Move to dodge the bullets. How long can you survive?
21–30 of 67 posts
Re: Show HN: Move to dodge the bullets. How long can you survive?
#22Re: Show HN: Move to dodge the bullets. How long can you survive?
#23If you want to go in the direction of adding more stuff, there's a lot of room to add power-ups, special bullets, walls, and so on. But this simple game is quite elegant as it is and doesn't really need any of that.
Nice work.
Re: Show HN: Move to dodge the bullets. How long can you survive?
#24Very well done! This hearkens back to Asteroids, but it feels very novel. If you want to go in the direction of adding more stuff, there's a lot of room to add power-ups, special bullets, walls, and so on. But this simple game is quite elegant as it is and doesn't really need any of that. Nice work.
Re: Show HN: Move to dodge the bullets. How long can you survive?
#25Nice! IMO, it ought to be significantly harder. I was able to survive for 45 seconds on my first try--that's long enough that I started getting bored, and I don't really want to try again because it would take at least 45 seconds to beat my previous score. By comparison, consider how long a typical Flappy Bird game lasts, particularly on your first try--probably less than 10 seconds at most! That makes you want to tr…
Depends. There must be some sweet spot there, since if it lasts too little, then it becomes frustrating to retry every few seconds.
Re: Show HN: Move to dodge the bullets. How long can you survive?
#26Re: Show HN: Move to dodge the bullets. How long can you survive?
#27- Give the bullets gravity relative to each other. Now the particles can change direction very abruptly.
- Change the bullet pattern to use live positioning of real satellites for the data. Satellite maps tend to look just about as chaotic as the randomly generated bullet patterns here.
Re: Show HN: Move to dodge the bullets. How long can you survive?
#28Nice! This gives me a few ideas to make it more interesting. - Give the bullets gravity relative to each other. Now the particles can change direction very abruptly. - Change the bullet pattern to use live positioning of real satellites for the data. Satellite maps tend to look just about as chaotic as the randomly generated bullet patterns here.
It might be cool to have the red bullets stay as they are, but every so often have a larger, slow-moving "heavy" bullet that's a different colour and has gravity. And is maybe gently homing as well.
Re: Show HN: Move to dodge the bullets. How long can you survive?
#29Nice! IMO, it ought to be significantly harder. I was able to survive for 45 seconds on my first try--that's long enough that I started getting bored, and I don't really want to try again because it would take at least 45 seconds to beat my previous score. By comparison, consider how long a typical Flappy Bird game lasts, particularly on your first try--probably less than 10 seconds at most! That makes you want to tr…
That makes some sense. My main concern before was that if the difficulty is too high at the very beginning, it might discourage players.
Have leaderboards for different difficulty settings to encourage exploration of different settings.