Bezier curves in painting software never gave me the results I wanted. And I mean never. I sincerely wonder who succeeds at using them? From these graphs I see that I always wanted the simple Quadratic version, and would use 2 of them in sequence to approximate a Cubic version. That would be so much easier. But if the software could allow me to adjust the midpoint, and maintain a smooth transition, that would be perf…
For Beziér curves remember the basics:
- put nodes at extrema and points of inflection (extreme left/right, top/bottom, middle of _S_ curve)
- rule of 30 --- off curve nodes should be ~30% away from the matching on curve node for smoothest appearance unless the shape one is trying to achieve dictates a different placement