Earlier quoted context omitted.
I would be quite surprised if a modern Linux could run the original binary without gymnastics. Windows is the only OS which prioritizes backwards compatibility.
You're probably right about the native version, but the Windows version works fine: https://www.protondb.com/app/297000?device=pc
The year of peak might and magic
21–30 of 68 posts
Re: The year of peak might and magic
#22As a side (but arguably related) topic: Is there any webpage or book or any media that analyzes the technical aspects of a game? Take HOMM3 as an example -- what are the most difficult technical problems and how did the developers solve them? What are the algorithms that run aspects of the game (e.g. how is path-finding implemented? How is AI implemented?)? What is the architecture of the engine? Does it have a scrip…
It doesn't go super deep, he had a more technical book in the works but I haven't heard any updates about it for a while: http://www.warrenrobinett.com/ecv/annotated_adventure_toc/in...
Re: The year of peak might and magic
#23Forget AI. Get in here this is our thread.
Re: The year of peak might and magic
#24Re: The year of peak might and magic
#25To be fair, MM7 was the first time for some of us, and it was quite a shock. What do you mean all the points I put into might and magic are now moot, as the only endgame weapons worth using are blasters?!
Re: The year of peak might and magic
#26Earlier quoted context omitted.
I would be quite surprised if a modern Linux could run the original binary without gymnastics. Windows is the only OS which prioritizes backwards compatibility.
You're probably right about the native version, but the Windows version works fine: https://www.protondb.com/app/297000?device=pc
Re: The year of peak might and magic
#27M&M8 which came out the year after, was good enough though. That's around the time I stopped playing the M&M series.
Re: The year of peak might and magic
#28Re: The year of peak might and magic
#29I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. There aren't many games from that era that are as infinitely replayable. Command and Conquer: Yuri's Revenge and Starcraft come to mind.
> I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. according to wiki there should be an easier way: Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS, Android Release March 3, 1999
There is also a great remake with a new engine, that of course requires the original assets.
Re: The year of peak might and magic
#30Earlier quoted context omitted.
What I wouldn't give for a new Heroes of Might and Magic game with the pixel art style of HOMM2 and the gameplay mechanics of HOMM3...
Not exactly what you asked for but https://store.steampowered.com/app/867210/Songs_of_Conquest/ is somewhat close. I played the campaign and it scratched the itch