It's a very distinct style.
Simulating hand-drawn motion with SVG filters
21–25 of 25 posts
Re: Simulating hand-drawn motion with SVG filters
#22See also: https://en.wikipedia.org/wiki/Squigglevision
Yep, I immediately thought of Squigglevision and Home Movies ( https://www.youtube.com/watch?v=CJcBL9JPfZw ). Did it use the same algorithm as mentioned in the article, a noisy displacement map?
Re: Simulating hand-drawn motion with SVG filters
#23Re: Simulating hand-drawn motion with SVG filters
#24Dr. Katz.
Re: Simulating hand-drawn motion with SVG filters
#25I have played around with using SVG effects as they are stunningly powerful, but I wouldn't recommend deploying them for too much: even though apparently Firefox does some level of GPU acceleration for SVG filter graphs, in practice a lot of very simple looking graphs I've tried constructing seem to fall back to CPU even with webrender.all turned on. This is kind of a shame because feTurbulence in particular is prett…
WebRender unfortunately doesn't handle vector content at all, so all vector content in Firefox is rendered using CPU (CPU part of Skia). This is not true of other browsers.