It does feel like Blender is eating the world of 3D content creation.* I know the industry standard of animation is still Maya, and geometry node isn't as powerful as Houdini, but Blender has made such great progress so far... I wonder if there any hobbyist/student who learns 3Dsmax or 3DCoat as their first DCC anymore? *: Assuming genAI won't deliver and make that world disappear entirely, ofc.
Blender has always had the perpetual Beta problem, as many boring core design issues were never really given priority. Fine for developers, but a liability in commercial settings.
Houdini is interesting, but with Blender Geometry-nodes now working it is unclear how another proprietary ecosystem will improve workflows. =3
The Entagma channel covers a lot of Houdini and Blender bleeding-edge features with short lab tutorials: