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Replicube: 3D shader puzzle game, online demo

replicube.xyz

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Re: Replicube: 3D shader puzzle game, online demo

#21
it would be absolutely amazing if we could have a puzzle very much like this that shows how to write a 3d FPS game in webGL. going absolutely step by step by showing how cameras work, then showing how a character is added , then showing how collision works, then showing how models can be swapped. imagine what an insane learning series that ll be

Re: Replicube: 3D shader puzzle game, online demo

#22
The developers are also behind JellyCar Worlds, which I found to be a wonderfully creative physics based "platforming" (there's a twist!) challenges/puzzles. It's ton of fun to play with a kid, yet there's a lot of really complex setups to really challenge yourself if you want to. A real gem!

Re: Replicube: 3D shader puzzle game, online demo

#23
post #22

The developers are also behind JellyCar Worlds, which I found to be a wonderfully creative physics based "platforming" (there's a twist!) challenges/puzzles. It's ton of fun to play with a kid, yet there's a lot of really complex setups to really challenge yourself if you want to. A real gem!

The developer, Walaber is a solo indie dev

Re: Replicube: 3D shader puzzle game, online demo

#26

This runs horribly in Chrome. Every other keypress is dropped and the music is super glitchy.

Runs great on Brave on my iPad mini. It doesn't even have an M-chip.

Brave is quickly becoming the browser that just works.

Re: Replicube: 3D shader puzzle game, online demo

#27

Earlier quoted context omitted.

Runs great on Brave on my iPad mini. It doesn't even have an M-chip.

Brave is quickly becoming the browser that just works.

That's been Vivaldi. Brave is the browser that just markets itself. If it "just worked" it wouldn't need crypto bs to lock you in and convince you it's "working".

I've been getting all my ads blocked just fine with Vivaldi without inflating a shitcoin since before Brave had gourd smeared on its forehead.

Re: Replicube: 3D shader puzzle game, online demo

#28
post #25

I finished it with a code size of 118, 19.82 cycles per voxel. Don't feel like making an account, but how does that compare?

I golfed mine down to 15.623 cycles / voxel.

    d2 = x^2+y^2
    -- 6 / pi = 1.909859317102744
    angle = 6 + 1.909859317102744 * atan(x, y)
    
    if z ~= 0 or d2 > 20 then return EMPTY end
    if d2  t then return PURPLE end
    -- ugly special case because reference isn't smooth at 13
    if t == 13 or angle + 12 > t then return RED end
    return PURPLE

Re: Replicube: 3D shader puzzle game, online demo

#29

Earlier quoted context omitted.

Brave is quickly becoming the browser that just works.

That's been Vivaldi. Brave is the browser that just markets itself. If it "just worked" it wouldn't need crypto bs to lock you in and convince you it's "working". I've been getting all my ads blocked just fine with Vivaldi without inflating a shitcoin since before Brave had gourd smeared on its forehead.

That's true but it's trivial to turn off. Their handling of youtube ads and other custom de-enshitifications, and you don't even have to pay for it except your data leaks just to them, if you opt in.
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