What is a mud and can the game be won or is it endless?
The Two Towers MUD
21–30 of 112 posts
Re: The Two Towers MUD
#22I haven't played a MUD in the last 25 years, but I think I would enjoy playing this one if I had time. In some ways MUDs were much more fun than modern games. I wonder what codebase it derives from.
As for the JavaScript client, it appears to be proprietary.
[1] https://t2tmud.org/boards/news/1402345353.php
Re: The Two Towers MUD
#23I spent many hours hogging the phone line to play btech 3056 back in high school. It was so cool talking to people all over the world. I wasn't very good at the actual game, however. I do remember encountering a bug where I was placed on a level-4 high building and I couldn't get off of it because my mech wouldn't let me intentionally fall.
Re: The Two Towers MUD
#24What is a mud and can the game be won or is it endless?
Think text-based World of Warcraft. In fact the heritage is the inverse: from MUDs we got MMORPGs
Re: The Two Towers MUD
#25Earlier quoted context omitted.
Think text-based World of Warcraft. In fact the heritage is the inverse: from MUDs we got MMORPGs
Coming from LP-mud love, I found it very noticeable how similar the text of actions was between MUDs and EverQuest. The text box of actions and world answers read very mud-like.
Re: The Two Towers MUD
#26Wasted so many of my tween, teen, and 20s years here. ... And a bit of my 30s. Still play now and then. Got a friend into it too. Great way to game in a terminal window at work. Check out KBtin MUD client!
Bonus points if you pass the class or get paid/don't get fired!
Re: The Two Towers MUD
#27Disclaimer: I used to help run this - my main contribution was an extension language, which started as a Scheme+Forth hybrid (everyone hated that...) and quickly morphed into sort-of-Scheme with "conventional" syntax.
Re: The Two Towers MUD
#28Earlier quoted context omitted.
Think text-based World of Warcraft. In fact the heritage is the inverse: from MUDs we got MMORPGs
Coming from LP-mud love, I found it very noticeable how similar the text of actions was between MUDs and EverQuest. The text box of actions and world answers read very mud-like.
This was discussed in the recently posted Everquest article: https://www.filfre.net/2025/07/everquest/
From Wikipedia (https://en.wikipedia.org/wiki/EverQuest#History):
>The design and concept of EverQuest is heavily indebted to text-based MUDs, in particular DikuMUD ... John Smedley, Brad McQuaid, Steve Clover and Bill Trost, who jointly are credited with creating the world of EverQuest, have repeatedly pointed to their shared experiences playing MUDs such as Sojourn and TorilMUD as the inspiration for the game
Re: The Two Towers MUD
#29Re: The Two Towers MUD
#30Anyone out there still playing MUDs? Any good ones to recommend?
You could try out http://discworld.starturtle.net/lpc/ .
I just checked the “About” page, and one of them (“pinkfish”) is at the top of the Administrators list.