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Games run faster on SteamOS than Windows 11, Ars testing finds

arstechnica.com

21–30 of 285 posts

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#21
post #6
post #4

Borderlands 3? Homeworld 3? Who chose these games? Why not just use the current top 10 on Steam atm?

"To test the performance impact of this operating system choice, we started with the SteamOS version of the Legion Go S (provided by Lenovo) and tested five high-end 3D games released in the last five years using built-in benchmarking tools..." those games come with benchmark tools

Borderlands 3 was 2019. Homeworld 3 has a 38% on Steam and sold poorly. I highly doubt it ever received patches or optimizations. Again, these feel unbelievably arbitrary, as if someone just wanted to push a narrative.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#22
Given that Windows games run faster via Proton on SteamOS, developers should prioritize targeting SteamOS APIs—not Windows. This ensures compatibility with Windows while maximizing performance. Game engines like Unity and Unreal must adopt SteamOS as the primary target, with CI systems rigorously testing both platforms. SteamOS, not Windows, should be the baseline for optimization.

Does Valve run a SteamOS CI/CD farm? I could see a Rust based template and library for calling into this set of APIs that you could upload your well structured project and it would build and test for all platforms. Rust would just be the skeleton, your game logic could be in anything Rust could link to.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#23
post #16

Earlier quoted context omitted.

Interestingly enough, I've had games that had both a native Linux port and Windows version, and the Windows version through Proton ran better than the native Linux version. This ended up being true for Civ5, Civ6 and Cities Skylines (1). With those admittedly limited examples though, I don't experience the same ranking in performance, but I attribute that to my non-gaming hardware vs. any problem with Linux or Proton…

Linux port if there is one is usually done by a third party porting studio, which is not necessarily at the same quality as the original codebase. Also the devs just don't have the manpower/bandwidth to spare for Linux users given how small this community is. It's better value for money for both the gamers and the devs if the devs just choose to engage with valve and get their game running perfectly under proton.

To be you should compare the windows version on windows, no proton against the Linux version. DXVK, which proton uses, makes some games run better in windows than "native".

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#27
post #13

In my purely anecdotal experience over the last few years, performance ranking is as follows: 1. Steam on Linux via Proton + Wayland (Niri) 2. Steam on Linux via Proton + X11 (Xfce) 3. Steam on Windows 4. Games on Linux launched via other means (it's possible I was missing out on certain flags/optimizations, but this is just about the average experience) The biggest thing I noticed when switching to Linux was an impr…

Interestingly enough, I've had games that had both a native Linux port and Windows version, and the Windows version through Proton ran better than the native Linux version. This ended up being true for Civ5, Civ6 and Cities Skylines (1). With those admittedly limited examples though, I don't experience the same ranking in performance, but I attribute that to my non-gaming hardware vs. any problem with Linux or Proton…

> Anyway, just my anecdotal experience. Those with dedicated gaming rigs will be more than fine with Linux, but those of us on underpowered hardware still seem better off with Windows, unfortunately.

On the other hand, Linux (or more accurately, the Linux desktop ecosystem) doesn't support a lot of high-end PC gaming features well: HDR, Nvidia GPUs, VR, etc.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#28
post #22

Given that Windows games run faster via Proton on SteamOS, developers should prioritize targeting SteamOS APIs—not Windows. This ensures compatibility with Windows while maximizing performance. Game engines like Unity and Unreal must adopt SteamOS as the primary target, with CI systems rigorously testing both platforms. SteamOS, not Windows, should be the baseline for optimization. Does Valve run a SteamOS CI/CD farm…

I'm not sure that makes sense since the Windows API is the source of truth for how something works. If you make a game that works on Windows but not in Proton, Valve will push a fix that makes Proton work the same as Windows. But if you make your game work with Proton, but not Windows, you are relying on some quirk of Proton which isn't guaranteed to work in to the future and as soon as something else needs it to work the same as Windows, your game will break.

Test your game to make sure it works on the Steam Deck and avoid features that don't work on Proton, but you still have to primarily target Windows.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#29

Windows 11 is also bloated as hell by default. Curuios how they compare to a very optimized and debloated windows 11? Anybody know if Steam and games in general refuse to install in Windows LTSC? Its basically the stripped down ultimate lean version of windows. Boots insanely fast - no tracking bullshit - no windows store or candy crush. Battery life hugely improved. No big updates - security only - and for a longer…

There's little point benchmarking a debloated windows 11 since:

1. There is no standard debloated windows 11 to compare against since Microsoft adds more bloat each month.

2. Users aren't going to be running a debloated windows 11 anyway

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#30
post #27

Earlier quoted context omitted.

Interestingly enough, I've had games that had both a native Linux port and Windows version, and the Windows version through Proton ran better than the native Linux version. This ended up being true for Civ5, Civ6 and Cities Skylines (1). With those admittedly limited examples though, I don't experience the same ranking in performance, but I attribute that to my non-gaming hardware vs. any problem with Linux or Proton…

> Anyway, just my anecdotal experience. Those with dedicated gaming rigs will be more than fine with Linux, but those of us on underpowered hardware still seem better off with Windows, unfortunately. On the other hand, Linux (or more accurately, the Linux desktop ecosystem) doesn't support a lot of high-end PC gaming features well: HDR, Nvidia GPUs, VR, etc.

AFAICT HDR is supported, like on the Steam Deck
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