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Sega mistakenly reveals sales numbers of popular games

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21–30 of 231 posts

Re: Sega mistakenly reveals sales numbers of popular games

#21
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

Tell us what you think about professional football next

Re: Sega mistakenly reveals sales numbers of popular games

#22
post #21
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

Tell us what you think about professional football next

The British one? Bores me to tears

The American version? Same but with more advertisements for pharmaceuticals.

I think that's more an issue with the specific rules/players/fans though, I've not had a problem watching multiple matches of other sports in a day.

Re: Sega mistakenly reveals sales numbers of popular games

#23
post #8

Earlier quoted context omitted.

If you don't like the anime style, Clair Obscur: Expedition 33 is directly inspired by Persona's combat system but has a more mature tone. I liked it a lot, and it's 97% positive reviews on Steam, so you're likely to enjoy it too.

> directly inspired by Persona's combat system That means they're both QTE based?

You do not have to Parry. You do not have to dodge. Most od the game you can tank and heal or resurect.

Re: Sega mistakenly reveals sales numbers of popular games

#24
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

You know, humans pick up hobbies like cycling or running which they do consistently for years, listen to specific music genres or even electronic music which is mostly just a beat, hang up a painting they like in the living room and look at it for years and years, go out to their favorite place to eat consistently or cook the same passed down family recipe, and in so many other aspects avoid sudden changes, and you'r…

If you walked in to my living room and saw 17 almost identical paintings where maybe one is styled to look like papercraft, one has a little dinosaur, one has a racoon tail ect you'd rightly think i was a bit mad even before i announced i'd paid $80 for each one.

Now if i had 17 unique paintings exploring a variety of motifs and styles, each one with a story to tell that would actually be worth talking about.

Re: Sega mistakenly reveals sales numbers of popular games

#25
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

You can apply that logic to anything: why bother returning to the same great restaurant? Why bother with sports matches? Why buy a new car? New mobile? New computer? New TV? Why install a new version of an OS or software?

It's because they change: They tell new stories. They look better. They play better. They introduce completely new mechanics.

Persona: we're up to 5 in 25 years (almost 30 now!), during which time we've seen a massive increase in compute on consoles. Having a new game every 5 years seems very reasonable.

Re: Sega mistakenly reveals sales numbers of popular games

#26
post #7

It's wild to me how Team Sonic Racing sold more than Total War Three Kingdoms

... Why? It would be quite surprising if it were the other way around. I'm quite surprised that TW:3D sold that many copies, tbh.

[dead]

Re: Sega mistakenly reveals sales numbers of popular games

#27
post #12
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

For many people, the 17th Mario Kart is the first one they buy. New people are made every day, and they won’t pay today’s prices for the first SNES version of Mario Kart

I think this is the correct answer, and also applies to other media: The 20th Star Wars or Disney reboot isn't for you - it's for your grandchildren.

Re: Sega mistakenly reveals sales numbers of popular games

#28
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

Wait till you hear how many chess games I've played!

Re: Sega mistakenly reveals sales numbers of popular games

#29
post #19
post #16

Earlier quoted context omitted.

Is this really limited to video games? People are excited to buy new cloths, even though they're "just a slight variance on something you've already had multiple times before". They love to try out the new hyped-up food stand, even though the hotdog will be just a slight variance on all the hotdogs they had before.

Clothes wear out though. I buy the same two maroon and gray button up shirts once a year because usually the ones I bought a few years ago have holes in them by then. Video games don't wear out, you can still play the same software you bought in 2003 today.

Why do you assume that the millions of people who buy the new Persona or Mario Kart game are the same ones that bought the old one? It's very likely that they're fresh 12-20 somethings that were younger or otherwise just missed the old ones.

Not to mention, for Perosna in particular, each Perosna game tells a whole new story, so buying the fifth one is like going to see the fifth movie in a franchise: you know you like the style, and you want to experience a new story in this style. It's also not even a very long series - compare to Final Fantasy, for example, which will soon get its 17th main game (probably more like 25th or something if you included spinoffs).

Re: Sega mistakenly reveals sales numbers of popular games

#30

It's wild to me how Team Sonic Racing sold more than Total War Three Kingdoms

I think in general Total War and its genre is relatively niche. While almost everybody is up for a bit of cartoony racing.

On other hand TW Warhammer III sold surprisingly well to me. I would have expected it to be much more niche...
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