Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
Sega mistakenly reveals sales numbers of popular games
21–30 of 231 posts
Re: Sega mistakenly reveals sales numbers of popular games
#22Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
Tell us what you think about professional football next
The American version? Same but with more advertisements for pharmaceuticals.
I think that's more an issue with the specific rules/players/fans though, I've not had a problem watching multiple matches of other sports in a day.
Re: Sega mistakenly reveals sales numbers of popular games
#23Earlier quoted context omitted.
If you don't like the anime style, Clair Obscur: Expedition 33 is directly inspired by Persona's combat system but has a more mature tone. I liked it a lot, and it's 97% positive reviews on Steam, so you're likely to enjoy it too.
> directly inspired by Persona's combat system That means they're both QTE based?
Re: Sega mistakenly reveals sales numbers of popular games
#24Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
You know, humans pick up hobbies like cycling or running which they do consistently for years, listen to specific music genres or even electronic music which is mostly just a beat, hang up a painting they like in the living room and look at it for years and years, go out to their favorite place to eat consistently or cook the same passed down family recipe, and in so many other aspects avoid sudden changes, and you'r…
Now if i had 17 unique paintings exploring a variety of motifs and styles, each one with a story to tell that would actually be worth talking about.
Re: Sega mistakenly reveals sales numbers of popular games
#25Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
It's because they change: They tell new stories. They look better. They play better. They introduce completely new mechanics.
Persona: we're up to 5 in 25 years (almost 30 now!), during which time we've seen a massive increase in compute on consoles. Having a new game every 5 years seems very reasonable.
Re: Sega mistakenly reveals sales numbers of popular games
#26Re: Sega mistakenly reveals sales numbers of popular games
#27Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
For many people, the 17th Mario Kart is the first one they buy. New people are made every day, and they won’t pay today’s prices for the first SNES version of Mario Kart
Re: Sega mistakenly reveals sales numbers of popular games
#28Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
Re: Sega mistakenly reveals sales numbers of popular games
#29Earlier quoted context omitted.
Is this really limited to video games? People are excited to buy new cloths, even though they're "just a slight variance on something you've already had multiple times before". They love to try out the new hyped-up food stand, even though the hotdog will be just a slight variance on all the hotdogs they had before.
Clothes wear out though. I buy the same two maroon and gray button up shirts once a year because usually the ones I bought a few years ago have holes in them by then. Video games don't wear out, you can still play the same software you bought in 2003 today.
Not to mention, for Perosna in particular, each Perosna game tells a whole new story, so buying the fifth one is like going to see the fifth movie in a franchise: you know you like the style, and you want to experience a new story in this style. It's also not even a very long series - compare to Final Fantasy, for example, which will soon get its 17th main game (probably more like 25th or something if you included spinoffs).
Re: Sega mistakenly reveals sales numbers of popular games
#30It's wild to me how Team Sonic Racing sold more than Total War Three Kingdoms
I think in general Total War and its genre is relatively niche. While almost everybody is up for a bit of cartoony racing.