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Bento: A Steam Deck in a Keyboard

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Re: Bento: A Steam Deck in a Keyboard

#21
post #3

I wonder if we're on the brink of a world where hardware development is as easy as software engineering. Projects like this make me think so.

Hardware development still has fundamental physical constraints that software doesn't - material costs, manufacturing complexity, and safety requirements create barriers that CAD and 3D printing alone can't overcome.

Re: Bento: A Steam Deck in a Keyboard

#22
post #20

Earlier quoted context omitted.

I’m working on another revision with a module mounting system on the sides. I almost built the trackpad in but it would’ve been a much more personal product, as I’m left handed so I would’ve put it on the left.

(In fact so am I!)

ayyy let's chat! open an issue on the repo to track it. I have some modules I've already designed.

Edit: lol didn't see the user name and thought you meant you're also working on the module system face palm

Re: Bento: A Steam Deck in a Keyboard

#23
post #3

I wonder if we're on the brink of a world where hardware development is as easy as software engineering. Projects like this make me think so.

Hardware development still has fundamental physical constraints that software doesn't - material costs, manufacturing complexity, and safety requirements create barriers that CAD and 3D printing alone can't overcome.

Yeah I'm learning that's the real hurdle. I'm doing my best to lean on others in the space to guide me through the process.

a lot of supply chain appears to be a relationship based economy. I may end up flying out to China at some point.

Re: Bento: A Steam Deck in a Keyboard

#24
post #11

> Primarily out of frustration. The dominant players in XR keep promoting their hardware as “computers”, when really they’re an iPad for your face. The most you can do is browse the web, play games, and consume content. They’re overweight and over constrained. I'm a fan of HMD programming in general so I love this project. But it should be noted that AOSP-based XR headsets can run pseudo Linux environments via termux…

So I’ve actually been in XR for nearly a decade now. So I’ve tried every version of “dev in XR” I even spent the last 2 years trying to build an XR native dev platform. The feedback was always “this is too heavy” for all devices excluding XREAL. Also I wanted a device that didn’t feel like a hack. Something tailored to the experience.

That makes sense. Your compute puck based design is much more ergonomic. And if you combine it with something like SCOTTeVEST , you have a pretty good mobile XR form factor. Keep up the good work :)

Re: Bento: A Steam Deck in a Keyboard

#25
post #9

I was thinking of entirely removing the screen on my Framework, and using the Xreal Air instead. This is a really cool build, and it's inspired me to give the screenectomy a shot! I just hope I don't break anything.

Over the past few years, I’ve seen more and more people make headless laptop variations. I think this is probably a better approach than the OP, but it’s mainly about what kind of form factor you want (and how much you want to tinker!). Here is one such example:

https://epiren.medium.com/i-created-a-headless-macbook-pro-a...

But, you’re not alone!

Re: Bento: A Steam Deck in a Keyboard

#27
post #3

I wonder if we're on the brink of a world where hardware development is as easy as software engineering. Projects like this make me think so.

I noted in a different discussion here that I'm about to the point where my next computer is going to be a Raspberry Pi 500 w/ a second gen. Wacom One 13 display w/ stylus and touch and a battery, for which assemblage I'll make a folding tablet shell...

Or, maybe it will be a shell/case for the Pilet which I'll be getting from Kickstarter.

Re: Bento: A Steam Deck in a Keyboard

#28
post #25
post #9

I was thinking of entirely removing the screen on my Framework, and using the Xreal Air instead. This is a really cool build, and it's inspired me to give the screenectomy a shot! I just hope I don't break anything.

Over the past few years, I’ve seen more and more people make headless laptop variations. I think this is probably a better approach than the OP, but it’s mainly about what kind of form factor you want (and how much you want to tinker!). Here is one such example: https://epiren.medium.com/i-created-a-headless-macbook-pro-a... But, you’re not alone!

It’s definitely easier but I dunno about better. A beheaded computer is not as pretty in my totally unbiased opinion.

Re: Bento: A Steam Deck in a Keyboard

#29
post #3

I wonder if we're on the brink of a world where hardware development is as easy as software engineering. Projects like this make me think so.

Probably not, even something really fast like a 3D print still takes hours to “compile” so to speak.

But, it looks to be a whole lot easier than it used to be!

Re: Bento: A Steam Deck in a Keyboard

#30

This is a project that had been eating away at me for a bit, sitting in the back of my mind. It's a computer that fit's perfectly underneath an Apple Magic Keyboard, and has a compartment to store peripherals like a dongle or small mouse. It has no display, instead opting for XR display glasses. The internals are the main board, cooler, and battery from a Steam Deck OLED. I bought the parts separately rather than gut…

You should put at least the first three sentences from your comment into the project's readme.md file as I had no idea what a 'spatial display' or XREAL is for that matter.
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