I would love to read more specifics about the Godot implementation. Godot has its own concept of time, pausing, and updates, and its own physics engine. So rewinding the game and running the simulation again seems a little tricky.
Testing a Robust Netcode with Godot
21–22 of 22 posts
Re: Testing a Robust Netcode with Godot
#22Godot has been really killing it lately, I'm so bullish on their future. While I think gdscript is largely a mistake and I look forward to feature parity in the C# interface, I'm still very excited to see all the projects coming out of Godot developers today.
It may not be official, but TypeScript support is pretty wonderful: https://breaka.club/blog/godots-most-powerful-scripting-lang... :)
But then I'd have to use TypeScript!