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NexusMods Changes Hands

nexusmods.com

21–30 of 99 posts

Re: NexusMods Changes Hands

#24
post #8
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

The only game that I know that uses steam workshop for mods is Rimworld.

It works okay, but it's a little clunky. Discoverability is weird. It's concept of "recently trending" etc produces some dubious recommendations.

Actually installing mods is kind of okay, but it doesn't handle pre-requisites very well. It'll tell you that you're missing pre-reqs, but it doesn't offer to install them.

It's a positive feedback issue, where because games don't tend to use workshop, it doesn't get much love from valve, and therefore games avoid it.

I don't know how much workshop allows developers to do curation either, so perhaps games would rather partner with a platform they can better influence mod curation.

It's definitely preferable as a user compared to the worst-of-all-worlds that is Stardew Valley modding. There you have a combination of "Here, download this exe, it's fine we promise" (SMAPI), and nexus mods for the discoverability / install / updates of the mods themselves.

Re: NexusMods Changes Hands

#25
Honestly the comments so far don't line up with my experience.

Possibly for the very experienced devs/games on HN who are making their own mods Nexus was limiting and annoying.

For me it was the level of difficulty just low enough I didn't have to work to enjoy mods. I remember trying to install mods on Halo CE pre mod managers and it was a nightmare.

Did Nexus solve all of that? No but it was an easy enough experience that I could know one website, one tool, and be able to mod my games.

For the normies. For myself Nexus was a fixture throughout my teens and into my adult life.

I'm very thankful for all the hard work they put in.

It's impossible to keep everyone happy all of the time, but for some people like myself it just worked and we were able to enjoy it.

Re: NexusMods Changes Hands

#26

I found their platform quite toxic, walling everything behind login and making the registration and login atrocious to deal with. Hopefully things will change, so that one can just get done what one came for: Downloading mods, without other shenanigans.

Most egregious thing was didn't it have a forced password reset if you didn't log in for 6 months, so if you're a normal person you'd sign up, mod your game, come back in 6 months to a year to mod another game and then it takes 15 mins just to get back into the site after resetting your account and everything.

Really surprised such a big community hadn't gotten sick of it already and built an alternative.

Re: NexusMods Changes Hands

#27

I found their platform quite toxic, walling everything behind login and making the registration and login atrocious to deal with. Hopefully things will change, so that one can just get done what one came for: Downloading mods, without other shenanigans.

I totally agree here. IIRC you either have to register with a mainstream e-mail provider account or they actively block temporary email services.

I understand only allowing subscribers to download files, but going to extra distance to only allow people to use their main e-mail accounts is too far.

Re: NexusMods Changes Hands

#29
post #9
post #8

Earlier quoted context omitted.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

Presumably it doesn't work with pirated games.

Well, it goes a step further and doesn't work with any non-Steam game (unsurprisingly), so it basically locks you to Steam Workshop.

Re: NexusMods Changes Hands

#30
post #7

Earlier quoted context omitted.

I think that most of niche platforms would become walled behind a login sooner or later due to increased costs associated with AI crawlers downloading every single bit they could reach.

Or they could work on switching to CDNs or P2P for file delivery instead.

Honestly no good reason a mod site couldn't be pure torrent based, could have even built it into their own mod manager they had.
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