This was an interesting read but the source article is fascinating https://explaining.software/archive/the-sudoku-affair/ TDD as an incremental search from a simple start point towards a solutions. Put in those terms, it'll work when the path from start to solution is smoothly differentiable.
When I wrote my first Sudoku solver I started out with a solver that solved easy problems where, at each step, there was some square with only one possible solution. That didn't work for harder problems where you have to guess. Eventually I realized that you could just pick any square, try all the numbers, and recursively solve the remaining problem. This works no matter which square you pick but it is faster if you start with the square that has the minimum number of choices available.
If you write a solver haphazardly like that you're very likely to wind up with two or more copies of the board because you're not sure what kind of queries you'll need to do. If you understand the problem, you won't.
The role of the tests is complex here. In principle they could help you refactor your data structures, in practice the sheer bulk of them could reify the data structures you have and add to the burden of refactoring them. A code-golfed version of the solver could be smaller than the tests.
Writing a chess program I found testing was a challenge. Move generators are easy to test, evaluation functions are easy to test. A decent alpha-beta search with transposition tables, killer heuristic and such is not so easy to test in terms of unit tests. Before I'd have the program play anyone I'd run a set of integration tests based on
https://www.chessprogramming.org/Bratko-Kopec_Test
I think of a system I inherited that had a part that was prone to race conditions, part of vanquishing the race conditions was writing a "super hammer" test that would run a few 1000 threads for about 40 seconds. Maybe it still has race conditions, but they won't be triggered often.
Long-running tests like that aren't really unit tests but for some problems they're the right tool. In general though long-running tests are a big problem because slow builds are a problem.