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PS5 shooter goes from 5 players to bestseller after devs defend game

polygon.com

21–30 of 49 posts

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#22

Maybe this is me sounding really cringe, but the world needs more people like this. Now more than ever.

TBH, I think the problem is not a lack of people like this, but that there's no oxygen for them anymore. Tech/gaming journalism is on life support (at best). All the remaining platforms are huge and corporate. Big tech is laying everyone off ... The current ecosystem doesn't really reward passion and competence anymore.

Traditional gaming journalism as once existed with magazines and later websites modeled after those magazines is wholly obsolete. For game discovery, reviews, and game tricks and tips, it has been replaced by independent youtubers and streamers. We're all much better off for this too, the new system gives much wider and deeper coverage to much more obscure games than the magazines ever could or would. Just as one example, Master Hellish creates an absolute ton of OpenTTD tutorials and showcase videos. The most the old games journalism industry would ever make for a game like that is one or two articles highlighting it as an obscure novelty, but never going I'm depth with the game mechanics.

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#23

Earlier quoted context omitted.

TBH, I think the problem is not a lack of people like this, but that there's no oxygen for them anymore. Tech/gaming journalism is on life support (at best). All the remaining platforms are huge and corporate. Big tech is laying everyone off ... The current ecosystem doesn't really reward passion and competence anymore.

Traditional gaming journalism as once existed with magazines and later websites modeled after those magazines is wholly obsolete. For game discovery, reviews, and game tricks and tips, it has been replaced by independent youtubers and streamers. We're all much better off for this too, the new system gives much wider and deeper coverage to much more obscure games than the magazines ever could or would. Just as one exa…

Or Mortismal Gaming who only covers CRPGs with more depth and passion than any legacy gaming journo.

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#24

I picked up a copy of Hypercharge back in 2020 after spotting it on one of the gaming subs. While it is technically a shooter, it turned out to be a 3D tower defense game - you place your turrets, shields and whatnots to protect against waves of enemies and then run around managing the defence and occasionally shooting at the baddies. It's not PvP. This was a bit of letdown because I was really hoping for a remake of…

I don't remember that one, but I loved de_rats (same idea) so much I stopped playing CS when it fell out of favour.

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#25

I picked up a copy of Hypercharge back in 2020 after spotting it on one of the gaming subs. While it is technically a shooter, it turned out to be a 3D tower defense game - you place your turrets, shields and whatnots to protect against waves of enemies and then run around managing the defence and occasionally shooting at the baddies. It's not PvP. This was a bit of letdown because I was really hoping for a remake of…

ut2004 had the make something unreal contest which really kicked maps and mods up a notch.

i think even ut99 had some of those "we're small" maps like Simpsons house, etc.

but yeah, kitchens, bedrooms, bathrooms, all seemingly covered.

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#26

Article calls it a third person game but from the gameplay footage I see online it's clearly first person. Have games journalists already been replaced with LLMs? Or maybe they should be. In any case, I'm glad the devs found some success.

The video on Steam shows both first- and third-person perspectives. Speaking of LLMs, Gemini says: "Hypercharge: Unboxed is both a first-person and third-person shooter. You can switch between perspectives based on your preference."

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#27

I picked up a copy of Hypercharge back in 2020 after spotting it on one of the gaming subs. While it is technically a shooter, it turned out to be a 3D tower defense game - you place your turrets, shields and whatnots to protect against waves of enemies and then run around managing the defence and occasionally shooting at the baddies. It's not PvP. This was a bit of letdown because I was really hoping for a remake of…

Most FPS's of the era had that sort of map. Return to Castle Wolfenstein had Kung Fu Grip, which I played many, many hours of. The map was built by a clan member and we used to have map test nights.

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#28

I picked up a copy of Hypercharge back in 2020 after spotting it on one of the gaming subs. While it is technically a shooter, it turned out to be a 3D tower defense game - you place your turrets, shields and whatnots to protect against waves of enemies and then run around managing the defence and occasionally shooting at the baddies. It's not PvP. This was a bit of letdown because I was really hoping for a remake of…

Shogo had a mod called Squishie where one player was normal size and on a team by themselves, and all the other players were tiny and on the other team. It was the most fun I've ever had at a LAN party in those early 00's. I'm surprised no one ever picked this up and turned it into a real game.

https://www.moddb.com/mods/squishie

Re: PS5 shooter goes from 5 players to bestseller after devs defend game

#30
post #16

I wish more games would prioritize couch co-op modes over online play. Games that are focused on online only play basically have an expiration date from the day that they launch. Some may live longer, some may be dead on arrival. But, make a good game that's playable by friends together at any time on a rainy day? If the game is good, it never dies.

I think the cloud providers should figure out some kind of service for perpetual matchmaking/hosting of private servers. Devs are not always going to open source things but if you could fit your game server in some kind of package for Amazon to host then you can skirt that issue. In theory, enthusiasts could pay to keep the lights on even after the developer went out of business.

I would have totally agreed, but it looks like Steam offers free matchmaking backend and P2P proxies. Why isn't this widely known???
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