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Arcol simplifies building design with browser-based modeling

arcol.io

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Re: Arcol simplifies building design with browser-based modeling

#21

Will there be a workflow? For eg. review & approvals and changing state of the final design?

We're hoping to provide tools that let firms build whatever workflows they need.

Right now, we have design options to present and compare different options and variants of scenes, and boards and comments, but we don't enforce any workflow.

Looking at how customers use these features and adding tools to enable this is definitely a big focus in the near term.

Re: Arcol simplifies building design with browser-based modeling

#22
This looks amazing!

I'm working on a construction project right now (not as an architect/engineer) and I can tell you right now that live collaboration is THE killer feature (your slick UI not withstanding).

If this job is anything to go by, the current state-of-the-art appears to be a single Revit model file released once a month, 10,000 excel spreadsheets and 3,000 PDFs of various versions and quality spread between Sharepoint and a Document management server.

I'm sure you've got an amazing roadmap, but it would be great to see you apply a modern take on:

- how to handle version control in a multi-user environment (endless designing is fun, but at some point you need to draw a line in the sand so that people can start work, then changes need to be highlighted for the guy on the ground swinging a hammer)

- collaboration with 3rd-parties that may have a subset of design responsibilities (e.g. HVAC, electrical - they can place things in a room, but can't adjust the dimensions of a room)

- design reviews - current state-of-the-art seems to be marking up PDFs of DWGs with comments (which the supplier completely ignores on their next revision)

I look forward to watching this product evolve!

Small typo on your Love Letter to Designers post:

"A promise we will make at Arcol is tolisten first"

Re: Arcol simplifies building design with browser-based modeling

#23
post #22

This looks amazing! I'm working on a construction project right now (not as an architect/engineer) and I can tell you right now that live collaboration is THE killer feature (your slick UI not withstanding). If this job is anything to go by, the current state-of-the-art appears to be a single Revit model file released once a month, 10,000 excel spreadsheets and 3,000 PDFs of various versions and quality spread betwee…

Exactly! It’s great to see that this idea resonates!

Re: Arcol simplifies building design with browser-based modeling

#25
Ive started work recently as a Revit MEP modeller. Id recommend your team look into a way of supporting common services models like vav/fcu/flex ducts/rect ducts, pipes, cable trays, conduit and so on.

Im not experienced enough to know if early stage mep designers will find this useful.

Re: Arcol simplifies building design with browser-based modeling

#26
post #8
post #7

Hehe, I imagine the back-and-forth between the architects and structural/mechanical/HVAC guys will be glorious.

haha yeah! It feels like a real pain point in the industry right now. Hopefully we can make it easier for communication between design, engineering and construction.

Building services bow down to their structural overlords, we generally dont have a say unless we absolutely cannot squeeze duct in a given space.

Re: Arcol simplifies building design with browser-based modeling

#28

Ive started work recently as a Revit MEP modeller. Id recommend your team look into a way of supporting common services models like vav/fcu/flex ducts/rect ducts, pipes, cable trays, conduit and so on. Im not experienced enough to know if early stage mep designers will find this useful.

yeah, great idea. Eventually we'd love to get there, supporting all stages of the AEC pipeline. But the scope is so huge we can't give it the level of design attention and polish that we want if we try to do everything, so we're focused on feasibility for now and try and make a great experience for that.

Re: Arcol simplifies building design with browser-based modeling

#29
post #24

How suitable might this also be for game level design, for more vertical arena-like maps?

hmm, i've played around a bit with level design in the past and honestly Arcol wouldn't be that great a fit. I like Probuilder in Unity for that, I think the key to any good workflow is immediate changes and fast iteration, so you really want something that's pretty tightly integrated into your game engine.

It could be useful for greyboxing or even just generating some rough shapes though. We do export GLTF which is easy to get into game engines.

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