Can someone explain what a splat is? I did graphics programming 25 years ago, but haven't touched it since. I don't think I've ever heard this word before.
https://convexsplatting.github.io/
the seminal paper is still this one:
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Can someone explain what a splat is? I did graphics programming 25 years ago, but haven't touched it since. I don't think I've ever heard this word before.
https://convexsplatting.github.io/
the seminal paper is still this one:
> The triangles are well aligned with the underlying geometry. All triangles share a consistent orientation and lie flat on the surface. When I first read "triangle splatting," I assumed Gaussians were just replaced by triangles, but triangles being aligned with geometry changes everything. Looking forward to seeing this in action in traditional rendering pipelines.
It's already noticeable that there doesn't seem to be one fits all approach. Volumetric feathered features like clouds will not profit much from triangle representation vs high visual frequency features.
There are various avenues for speeding up rendering and improving 3d performance of 3DGS.
it's surely a very interesting research space to watch.
https://arxiv.org/pdf/2410.20593
https://speedysplat.github.io/
another venue is increasing the complexity of the gradient function like applying Gabor filters
https://arxiv.org/abs/2504.11003
some many ways to adapt and extend on the 3dgs principles.
> In this paper, we argue for a triangle come back Go team triangles!
> In this paper, we argue for a triangle come back Go team triangles!
What is we use triangular pyramids instead of triangles? Wouldn't this lead to the full 3D representation?
I'm so confused about the citation: author = {Held, Jan and Vandeghen, Renaud and Deliege, Adrien and Hamdi, Abdullah and Cioppa, Anthony and Giancola, Silvio and Vedaldi, Andrea and Ghanem, Bernard and Tagliasacchi, Andrea and Van Droogenbroeck, Marc}, while on arxiv and the top of the page Jan Held, Renaud Vandeghen, Adrien Deliege, Abdullah Hamdi, Silvio Giancola, Anthony Cioppa, Andrea Vedaldi, Bernard Ghanem, An…
it's the same list of authors, written in different formats the first one is SURNAME, NAME separated by "and" the second one is NAME SURNAME separated by commas The second one is easier to read by humans, but the first one makes it clearer what is the surname (which would be ambiguous otherwise, when there are composite names). But then again, the first format breaks when someone has "and" in their name, which is not…
As it stands, it certainly does not resemble readable or parseable english.
Although, the normals look pretty good in their example images, maybe you can get good geometry from this using some post processing? But then is a triangle soup really the best way of doing that? My impression is that this is chosen specifically to get a final representation that is efficient to render on GPUs. I haven't done any graphics programming in years, but I thought you'd want to keep the number of draw calls down, do you need to cluster these triangles into fewer draw calls?
Is there any work being done to optimize a volumetric representation of scenes and from that create a set of surfaces with realistic looking shaders or similar? I know one of the big benefits of these splatting techniques is that it captures reflections, opacity, anisotropicity, etc, so "old school" photogrammetry with marching cubes and textured meshes have a hard time competing with the visual quality.
Earlier quoted context omitted.
it's the same list of authors, written in different formats the first one is SURNAME, NAME separated by "and" the second one is NAME SURNAME separated by commas The second one is easier to read by humans, but the first one makes it clearer what is the surname (which would be ambiguous otherwise, when there are composite names). But then again, the first format breaks when someone has "and" in their name, which is not…
Why do they use "and"? Why not use an unambiguous joining token like `/`? This just feels like an abuse of informal language to produce fundamentally formal data. As it stands, it certainly does not resemble readable or parseable english.
https://github.com/user-attachments/assets/6008d5ee-c539-451...
(or https://github.com/datoviz/data/blob/main/gallery/showcase/s...)
I'll add it to the official gallery soon, with proper credits.