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Why old games never die, but new ones do

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21–30 of 335 posts

Re: Why old games never die, but new ones do

#21
This is an article about survivor bias in the end. It has a lot of explanation for reasons old games never die and new games come and fade out. The truth is a lot of old games disappeared we just don’t really remember them. It was also a much much smaller market. As a percentage more survived because there were more as a ratio of paying players. Certainly some of these reasons matter but maybe not as much as simply survivor bias.

Re: Why old games never die, but new ones do

#22
post #12

AMD recently annoyed the gaming community - who are among the most susceptible to unnecessary upgraditis - by saying that friends don't let friends buy GPUs with more than 8GB VRAM. If you look at the Steam hardware surveys, that's probably true. An M-series Macbook can play most stuff that isn't current AAA. Proton let's you play virtually anything on Linux and it's incredible (plus the Steam Deck). There's no point…

To play Doom: The Dark Ages, a video card with raytracing and 8 GiB of VRAM is min spec. So AMD's advice is already out of date.

Cheating is a huge problem, yes. To solve it you need to implement Trusted Computing at the hardware, firmware, and OS level. In the short term, more and more games will follow the lead of Apex Legends and just ban Linux players, because the very flexibility of Linux that make hobbyists prefer it also enables rampant cheating.

In the long term, devices like Pluton will make the PC a locked-down platform and the whole question will be moot. Future PCs will just be Xboxes that can run Excel. User-created content, including mods and custom servers, might be re-enabled in such an era for some games provided there are enough protections against shenanigans (piracy, cheating in multiplayer).

Re: Why old games never die, but new ones do

#23

The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation. Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuf…

If we take the most charitable interpretation, it's asking a question that's more like "how come older games that achieve a certain player count will have a fatter tail relative to their peak player count?"

I'm not sure whether this is actually true, but it's a more interesting question.

Re: Why old games never die, but new ones do

#24
post #12

AMD recently annoyed the gaming community - who are among the most susceptible to unnecessary upgraditis - by saying that friends don't let friends buy GPUs with more than 8GB VRAM. If you look at the Steam hardware surveys, that's probably true. An M-series Macbook can play most stuff that isn't current AAA. Proton let's you play virtually anything on Linux and it's incredible (plus the Steam Deck). There's no point…

Map editors and modding have always been pretty common for both turn-based and realtime strategy games, and the entire MOBA genre originated from RTS mods. Bethesda RPGs have active modding communities in part because they always need community-made patches to be playable. Doom and Quake and Unreal had very fruitful mod and fork ecosystems with offspring that went mainstream like Team Fortress and Counter-Strike. Several simulation games shipped with the Gmax 3D modeling program.

Re: Why old games never die, but new ones do

#25
"Far more people are playing UT99 than in the past as you just need to download it there and play it."

This is laughably untrue.

But mostly this article just says "old good games are old and good". It's nice that they run on anything, but comparing the current slate of new-ish games against... the entire history of PC gaming, I actually think new games are doing just fine:

- Fortnite

- Apex Legends

- Valorant

- Overwatch

- COD

- League

- Dota 2

- Roblox

Heck there are still people playing Phasmophobia.

Re: Why old games never die, but new ones do

#28
post #27

I still wonder if the lowpoly/ps1graphic trend is real. I believe making games "the old way" is so cheap because of today's tools, that it might be viable to make such games.

IMO, low poly was great because it engaged your imagination more. Especially horror games, your brain filled in the blanks better than most modern unreal engine horror romps.

Re: Why old games never die, but new ones do

#29
post #17

How am I supposed to take an article seriously that starts like this, clearly betraying the author's unfamiliarity with the reality of gaming? > It’s well known that video games today are disposable pieces of slop. Modern multiplayer games tend to fall into one of two categories: they’re abandoned after a while and the servers are pulled (sometimes comically fast, like with Concord), while other games are endlessly c…

>Just like how arcade gaming died in favor of “redemption games”

There are still a lot of racing and rhythm games at arcades.

Re: Why old games never die, but new ones do

#30

The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation. Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuf…

Yeah, how many old games do people really remember and keep playing? Maybe a hundred? 2 hundred? That's out of tens of thousands of games.

Gonna go out on a limb and claim that 0 people are still playing Madame Fifi's Whorehouse [1]

[1] https://www.solutionarchive.com/game/id,5170/Madam+Fifi's+Wh...

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