I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the bes…
Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
21–30 of 32 posts
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#22Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#23I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the bes…
the only mistake iq has ever done in his whole life was to read youtube comments in his amazing videos.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#24I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the bes…
the only mistake iq has ever done in his whole life was to read youtube comments in his amazing videos.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#25I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the bes…
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#26Earlier quoted context omitted.
the only mistake iq has ever done in his whole life was to read youtube comments in his amazing videos.
What happened when he did that?
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#27I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the bes…
What sort of tech/techniques did wondermoss use? Was it generating polygons?
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#28Earlier quoted context omitted.
What sort of tech/techniques did wondermoss use? Was it generating polygons?
It's all shaders! That's why they take up so little memory space. Here's a video where IQ explains how to "model" a greek temple using this technique: https://youtu.be/-pdSjBPH3zM?t=303