Incredibly fun game, I'm not a huge gamer but I remember buying the Humble Bundle just to get this. One of the few games that I've spent the time to finish. Awesome work, Terry, and thank you for the great times! btw also fuck you for veni vidi vici, jeez that took me a while! https://www.youtube.com/watch?v=4CtiY5D6HCs
VVVVVV Source Code
21–30 of 95 posts
Re: VVVVVV Source Code
#22I remember when a certain someone on an irc channel shared the vvvvvv flash demo with me and some others. That game, that period of time, the early Humble Bundles -- all of that was pretty formative for me. Crazy to think that was almost 15 years ago.
Re: VVVVVV Source Code
#23Re: VVVVVV Source Code
#24When I was near the end of high school, my family visited London, and I was thinking about being a game dev. So I sent Terry Cavanagh an email, and to my surprise he completely agreed to get lunch. He was extremely kind, gave me a lot of interesting life advice. I remember him saying that he got most of his ideas just from playing around with mechanics and experimenting a lot, he was never really one to get grand vis…
Re: VVVVVV Source Code
#25The game looks fun, might give it a spin.
Re: VVVVVV Source Code
#26I’ll take the chance to reference Super Hexagon by the same author. Incredibly fun and addictive game as well while being super simple. I recall reading somewhere that the author spent only a day or so writing it. And PPPPPP, the soundtrack for VVVVVV, is neat too!
It’s a super fun game to learn. It looks impossible to start out but then your brain adapts. It’s like seeing through the matrix.
Re: VVVVVV Source Code
#27Awesome game. Good to see the code is authentically bad for an indie game of that era.
Authentically bad is a good way to put it. My favorite part is the 3300 line Game::updatestate() function and its gigantic switch statement.
lol!
Also I like that every function starts with:
>jumpheld = true;
Re: VVVVVV Source Code
#28When I was near the end of high school, my family visited London, and I was thinking about being a game dev. So I sent Terry Cavanagh an email, and to my surprise he completely agreed to get lunch. He was extremely kind, gave me a lot of interesting life advice. I remember him saying that he got most of his ideas just from playing around with mechanics and experimenting a lot, he was never really one to get grand vis…
Re: VVVVVV Source Code
#29When I was near the end of high school, my family visited London, and I was thinking about being a game dev. So I sent Terry Cavanagh an email, and to my surprise he completely agreed to get lunch. He was extremely kind, gave me a lot of interesting life advice. I remember him saying that he got most of his ideas just from playing around with mechanics and experimenting a lot, he was never really one to get grand vis…
This is important. Too many people assume that novel ideas come from abstract concepts. Yes they can, but they can equaly arise from playing with the medium.
Re: VVVVVV Source Code
#30I’ll take the chance to reference Super Hexagon by the same author. Incredibly fun and addictive game as well while being super simple. I recall reading somewhere that the author spent only a day or so writing it. And PPPPPP, the soundtrack for VVVVVV, is neat too!