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Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

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21–30 of 91 posts

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#21

Regardless, the remaster appears to have been rushed out due to increasing leaks, no? It's hard to believe that with the technical issues the release was actually intended to land in April 2025, instead of fixing issues until March 2026 and releasing it as an anniversary remaster.

Bethesda is notorious for buggy software releases. They could spend 10 years on something and it would likely have tons of bugs still.

Bethesda farmed the remaster out to another studio and the issues are mostly performance related. They chose to utilize Unreal Engine 5 for the graphics[0] which means you get all the stuttering and uneven frame times present in most games using it.

0: I recall reading somewhere that the game uses a really old version of Bethesda's proprietary engine too - but only for physics.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#22

This is a bit different situation than Nintendo and it's not fair to compare the two. The mod requires the base game where Nintendo software is hardware coupled. Furthermore, Bethesda has monetized mods directly (the Creation Club).

Let’s call a spade a spade. Nintendo litigates worse than any other company and they never drop prices. I can look the other way because they’re otherwise very good to their customers but they do have genuine faults.

And they are really letting their franchises go stale recently. Pokémon is especially bad.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#23
post #21

Earlier quoted context omitted.

Bethesda is notorious for buggy software releases. They could spend 10 years on something and it would likely have tons of bugs still.

Bethesda farmed the remaster out to another studio and the issues are mostly performance related. They chose to utilize Unreal Engine 5 for the graphics[0] which means you get all the stuttering and uneven frame times present in most games using it. 0: I recall reading somewhere that the game uses a really old version of Bethesda's proprietary engine too - but only for physics.

It's a pattern a few remasters have used: Run the entire old engine for the game logic, but bolt a more modern engine on top for the rendering. So it's not just physics but pretty much all gameplay logic thats done by the old code. Which is also why mods that don't touch graphics were apparently easy to port to the remaster, but changing models etc needs adapting to the new system.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#24

Earlier quoted context omitted.

Let’s call a spade a spade. Nintendo litigates worse than any other company and they never drop prices. I can look the other way because they’re otherwise very good to their customers but they do have genuine faults.

And they are really letting their franchises go stale recently. Pokémon is especially bad.

They do make amazing games though, for all the ones that they make. BOTW and TOTK are just so so special games to me (and I hope many others), and I have learnt by experience that almost no Nintendo game gets released half baked or lacking their best efforts.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#25
post #2

Bethesda knows support for the official remake would go down the toilet if they did anything but praise for the unofficial remake. Its hard to take Bethesda on good faith on this.

Yes nobody is doing good deeds to stab themselves. Not sure what your point is here?

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#26

Regardless, the remaster appears to have been rushed out due to increasing leaks, no? It's hard to believe that with the technical issues the release was actually intended to land in April 2025, instead of fixing issues until March 2026 and releasing it as an anniversary remaster.

How can you leak a 20 years old game?

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#27

Regardless, the remaster appears to have been rushed out due to increasing leaks, no? It's hard to believe that with the technical issues the release was actually intended to land in April 2025, instead of fixing issues until March 2026 and releasing it as an anniversary remaster.

How can you leak a 20 years old game?

GP is referencing how rumors of the remaster were spreading a few days before the official announcement. There were some early topics on Reddit at least.

Personally I doubt the "leaks" have anything to do with the release date. The game worked fine on day one for me. Yes there are some bugs, but none serious and none that made me think "this was rushed".

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#28
post #18
post #13

Bethesda doesn't think anything. Some people in leadership there think this. It would be very nice if they codeified what "support" means and the circumstances around it into company policy so that fans know what is what while that policy is in place (and who to blame if the policy is abandoned).

> Bethesda doesn't think anything. It even kind of irks me when people talk about “Bethesda” when it's really “Microsoft Corporation presents Microsoft Gaming presents Zenimax Media presents Bethesda Softworks presents Bethesda Game Studios”. Not picking on you in particular since the same thing happens with iD Software, Github, NPM, and many many more. I feel like there's a collective lack of straightforward languag…

I wouldn't know who Bethesda was owned by without going and looking it up. I personally don't think this kind of corporate structure should be allowed, too much controlled by too few.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#29

Earlier quoted context omitted.

Let’s call a spade a spade. Nintendo litigates worse than any other company and they never drop prices. I can look the other way because they’re otherwise very good to their customers but they do have genuine faults.

And they are really letting their franchises go stale recently. Pokémon is especially bad.

In fairness, Pokémon is perhaps the worst case in game design difficulty. You have an audience insisting on 3D characters and animations for 400+ (or however many now) Pokémon, each necessitating ~6 animations for unique attacks, 5+ status effects, idling/reaction animations, and ideally some trainer interaction.

I understand why Nintendo has tried to use a lo-fi artstyle, make games with only subsets of the total bestiary, and generally limit development. Hell, I even understand why Palworld gave up on unique attack animations and just went with guns.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#30

Earlier quoted context omitted.

And they are really letting their franchises go stale recently. Pokémon is especially bad.

In fairness, Pokémon is perhaps the worst case in game design difficulty. You have an audience insisting on 3D characters and animations for 400+ (or however many now) Pokémon, each necessitating ~6 animations for unique attacks, 5+ status effects, idling/reaction animations, and ideally some trainer interaction. I understand why Nintendo has tried to use a lo-fi artstyle, make games with only subsets of the total be…

1000+, though the last two generations have included only a subset.
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