(Also submitted here: https://news.ycombinator.com/item?id=43822992 ) Neat, though I expected every individual board to have "turns" - I didn't expect that I could just pick a random board, liberate the black queen, and have her clean up every single white piece on the board without my "opponent" getting to do anything in return.
oh huh, I'm not sure why this one made it to the front page and not the link to my site! Anyway, yeah, I guess I could have gone with turns here but I thought that building a more realtime MMO thing where pieces could cross boards would be a little more interesting and novel. I also didn't feel like a version of this that was turn based would ever complete. certainly a queen can go wipe out a whole board, but the gam…
One Million Chessboards
21–30 of 82 posts
Re: One Million Chessboards
#22If you missed it, there was a nice story around One Million Checkboxes: https://eieio.games/blog/the-secret-inside-one-million-check... I wonder if something similar will happen here. @eieio please open source the Go code, would be fun to poke at.
Re: One Million Chessboards
#23I enjoyed the sc2 UI when selecting pieces
Re: One Million Chessboards
#24Re: One Million Chessboards
#25Also, the skull button seemed to do a lot of damage and shake things up.
Re: One Million Chessboards
#26Evidently move between boards but not capture between boards :-( It's extra weird because it's not that the movement isn't projected (e.g. queen blue lines all point correctly across board boundaries just the lines always stop at every piece on the other board, regardless of color)
So, I guess as an exercise in scale, well done! As one million chess boards, caveat gamator
Re: One Million Chessboards
#27Re: One Million Chessboards
#28I work in chess tech, but in a very different direction (structured games, coaching, serious play). It's inspiring to see chess reimagined like this!
Re: One Million Chessboards
#29Re: One Million Chessboards
#30If you missed it, there was a nice story around One Million Checkboxes: https://eieio.games/blog/the-secret-inside-one-million-check... I wonder if something similar will happen here. @eieio please open source the Go code, would be fun to poke at.
I'll certainly open source the code! I just want the flexibility to change my rate limiting logic in the short term to counteract abuse. Happy to answer questions though!