I remember this happening a lot when I was a child and teenager, mainly during and shortly after LAN parties, where we'd spend one or two entire days almost exclusively inside one or two virtual environments (like Action Quake or later, Day of Defeat), I remember how my brain "quantized" many of the sounds from physical environment into their closest equivalent of in-game sounds, such as footsteps, character sounds o…
if you spend a lot of time on photography or visual art it affects your visual perception quite a bit in a fun way constantly, nearly subconsciously looking for framing elements, or hard edges in a scene that is mostly lit by diffuse light, etc
The 'freaky and unpleasant' world when video games leak into the physical realm
21–30 of 56 posts
Re: The 'freaky and unpleasant' world when video games leak into the physical realm
#22I remember this happening a lot when I was a child and teenager, mainly during and shortly after LAN parties, where we'd spend one or two entire days almost exclusively inside one or two virtual environments (like Action Quake or later, Day of Defeat), I remember how my brain "quantized" many of the sounds from physical environment into their closest equivalent of in-game sounds, such as footsteps, character sounds o…
Yup, I experienced this after both computer games physical sports and even programming (I tinkered with my algorithm for drawing 2d trees in a side project for like 20 hours over a long weekend and after that I've been seeing the details I obsessed over in every tree I looked at :) ). I think the effect was the strongest for me after that graphics programming actually - probably because I obsessed over such small det…
Re: The 'freaky and unpleasant' world when video games leak into the physical realm
#23Re: The 'freaky and unpleasant' world when video games leak into the physical realm
#24This is a classic of how to write a moral panic article. It's fun to talk about GTP, but in order to be news it has to be made into a big threat so it can tie into pre-existing prejudices like "my kids are spending too much time playing video games".
(speaking as someone who had to consciously stop playing Factorio as it was affecting my sleep!)
Re: The 'freaky and unpleasant' world when video games leak into the physical realm
#25Re: The 'freaky and unpleasant' world when video games leak into the physical realm
#26I've experienced this before - not only with games such as Tetris (I could "feel" my brian working in a different way) - but also with looking at trees etc when engrossed in Lindenmayer Systems [1] that I was working with at the time. I assumed it was basically something along the lines of your brian adapting to a "new" reality/situation and engaging the pattern-matching parts that work best for the challenge at hand…
Re: The 'freaky and unpleasant' world when video games leak into the physical realm
#27Then I'd go to a restaurant and when reading the menu, I'd start swiping at the paper or vinyl menus like it was a tablet. It's a curious phenomena to have that brand new tablet gesture overtake decades of behaviors and perceptions with real paper.
Kudos to Apple, I guess.
Re: The 'freaky and unpleasant' world when video games leak into the physical realm
#28Re: The 'freaky and unpleasant' world when video games leak into the physical realm
#29I'm not really a gamer, but I experienced something maybe similar with the ipad. When I first got one, of course, I was reading news and swiping away and it was completely natural. Then I'd go to a restaurant and when reading the menu, I'd start swiping at the paper or vinyl menus like it was a tablet. It's a curious phenomena to have that brand new tablet gesture overtake decades of behaviors and perceptions with re…
Re: The 'freaky and unpleasant' world when video games leak into the physical realm
#30Had to remember not to drive after playing GTA back in the day!