Konva.js - Declarative 2D Canvas for React, Vue, and Svelte
21–30 of 76 posts
Re: Konva.js - Declarative 2D Canvas for React, Vue, and Svelte
#22Re: Konva.js - Declarative 2D Canvas for React, Vue, and Svelte
#23Re: Konva.js - Declarative 2D Canvas for React, Vue, and Svelte
#24Konva didn't have enough performance for my use case and pixi webgl has a limit on the number of canvases on the screen at the same time
The native API is easy to use and well documented. It also performs well enough to animate charts at 60fps on modern hw for my use case. I also like that there are no libraries to update
Re: Konva.js - Declarative 2D Canvas for React, Vue, and Svelte
#25Re: Konva.js - Declarative 2D Canvas for React, Vue, and Svelte
#26Re: Konva.js - Declarative 2D Canvas for React, Vue, and Svelte
#27Re: Konva.js - Declarative 2D Canvas for React, Vue, and Svelte
#28Is this the successor library for KineticJS and ConcreteJS? Kinetic was amazing back in it's day, but lacked SVG export. I wonder if that's built-in now
It is a fork of KineticJS. SVG export isn't implemented and I don't think it will be. I, personally, see it as out of the focus of the project.
Would it be so difficult to crawl over a snapshot of the object hierarchy and render to a cairo-like library?
At one point I started implementing that myself using my own object representation that I had running parallel to Kinetic's internal one, but never finished it.
Re: Konva.js - Declarative 2D Canvas for React, Vue, and Svelte
#29I evaluated this vs pixi and native canvas API. In the end I decided to use native API. Konva didn't have enough performance for my use case and pixi webgl has a limit on the number of canvases on the screen at the same time The native API is easy to use and well documented. It also performs well enough to animate charts at 60fps on modern hw for my use case. I also like that there are no libraries to update
Re: Konva.js - Declarative 2D Canvas for React, Vue, and Svelte
#30Pricing is unbelievable