Live data from Hacker News

Practical UX for startups surviving without a designer

tibinotes.com

21–30 of 190 posts

Re: Practical UX for startups surviving without a designer

#22

The most obvious change that happens after hiring a graphic designer is that the app/website stops looking like shit, and adopts a pleasing color palette and set of fonts. There is real value in this, and the median graphic designer definitely chooses these better than the median engineer. But UX is a broader umbrella which encompasses interaction flows at the large end, and single function widgets at the small end.…

You just perfectly laid out why it's simultaneously difficult to find a new job in UX while getting paid well once you do find a job (if you're good). Those who understand what good UX is and how it manifests itself, value it highly, while many (even in tech) still consider it pixel-pushing and "pretty colors".

[deleted]

Re: Practical UX for startups surviving without a designer

#23

Where do startups typically get their branding done? I'm assuming the VCs usually refer their cohort to the same group of branding agencies? Who are the quick and dirty ones? Do they ever hire direct freelancers? Possibly to save money?

I’m a UX designer and developer at a healthcare fintech startup. We do all our B2C communication design and product UX/UI design in-house with a small team.

But for our B2B site…I can’t name names…one of our investors did refer us to a well-established design agency who does small and medium-scale enterprise branding and marketing. And they did great work. So yes, there are a few ringer VC design agencies out there.

Re: Practical UX for startups surviving without a designer

#24
Can't remember last time I worked with a dedicated designer, someone who actually knew anything worth knowing about UX.

Devops seem to be going down the same path, it's like they expect coders to do it while the code is compiling.

Next up seems to be coders.

And I get it, hiring professionals is very inconvenient.

Re: Practical UX for startups surviving without a designer

#25

Earlier quoted context omitted.

I'll have to use this, thanks for sharing. Isn't it problematic since Gemini isn't representative of a real user, though?

A real user might be worse. A program is less flexible (maybe) and more consistent (definitely) than a meat space CBL. The goal is not realism but a kind of ready made "you must be this tall to ride the rollercoaster" threshold. Discovering edge cases with dodgy human users has its value, but that's a different value.

A real user will be worse … but that’s kinda the point.

The most valuable thing you learn in usability/research is not if your experience works, but the way it’ll be misinterpreted, abused, and bent to do things it wasn’t designed to.

Re: Practical UX for startups surviving without a designer

#27
post #2

Doing something because all the big companies do it also leads to cargo cult mentality. You should know exactly why you are building every little part of your system. “Oh Google used a really annoying captcha on that page, I better do that as Google knows best”. Have some confidence and don’t assume that other bigger companies are smarter than you are, think about what you can improve. Most of what Google have to off…

Big companies aren’t usually that good at design (with some notable exceptions like Apple) because they don’t really have to be. They don’t need to impress anyone or prove their credibility, and they almost by definition have a product that people have a strong need or desire for, otherwise they wouldn’t be a big company.

When you have that, it probably doesn’t make much difference if you add some extra friction to your sign up flows or your UI is a bit janky.

When you’re the new guy who no one has heard of: that’s when you need design. You need to catch people’s attention, win their trust, and make it as easy as possible for them to get to the aha moment, because any minor inconvenience can be an excuse to close the tab of yet another random app and move on.

All that to say, startups often lean heavily on design to stand out from the crowd, so if I’m looking for good design and UX to emulate, I look for startups that are still small but gaining in popularity, whether bootstrapped or seed/series A. That’s typically where you find the best practices being implemented to a high bar. Once they get too successful, complacency and other priorities start to kick in and they are no longer the best examples to follow.

Re: Practical UX for startups surviving without a designer

#28
Design must flow from customer demand/desires.

And 90% of design is just "correctly assigning priority" to elements and actions.

If you know what is important (and what is less important) you use...

- white space (more whitespacce = more important)

- dimension (larger = more important)

- contrast (higher = more distinct)

- color (brighter = more important)

... to practically implement the decided priority.

How to validate you have implemented priority correctly?

Just ask a few people what do they see first, second, third, etc in a page.

If you designed it right - their eyes will see things exactly in the order you expected them to.

In short - "design is guiding user's senses in the most prioritized manner to the user in achieving their goals"

In our startup - we call this the "PNDCC" system (priority, negative space, dimension, contrast, color).

There are a few more tricks to make it even more powerful - but as I said - just getting these right puts you in the top 10%

Re: Practical UX for startups surviving without a designer

#29
To me, peak usability was 25 years ago, when most applications had a toolbar and a menu that followed a standard pattern. If you're a frequent, non-power-user, you use the toolbar (e.g. "insert row" button). If you're an infrequent non-power-user, you go through the menu (Insert > Row Above). If you're a power user, you remember the shortcuts indicated through underlined letters in menu labels (e.g. Alt, I, A).

If you want to change settings, you open the settings dialog (Tools > Settings), and it as tabs like "General", "Fonts and colors" etc.

Most people were a lot less computer literate back then, but they were able to use most applications with little help. If they really needed help, the help system was built into the application.

The goal back then was to have the user get the work done as efficiently as possible, in effect, minimizing the time the user pends on the application. Modern UX doctrine aims for the opposite goal -- to keep people "engaged" as much as possible. This might be okay for consumer apps, but maddeningly, the same doctrine gets applied to enterprise applications as well. I've literally heard non-techie employees of a Fortune 100 company ask for their legacy green screen terminals back because the new, flashy SPA was slowing them down.

Re: Practical UX for startups surviving without a designer

#30
I have a different approach. I look for a theme on Theme Forrest which has most of the layouts and components I think I'll need and I lean on those VERY heavily. And for logos I use icons from Font Awesome or Bootstrap.

Most of the time the project doesn't take off and when it does I can hire a designer.

Some examples of both a theme based app using an icon as the logo :).

[1] https://getpreppy.app

[2] https://withlattice.com

Post reply on HN