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The masters of Commodore 64 games

spillhistorie.no

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Re: The masters of Commodore 64 games

#21
Clarification siince the author does not mention this specifically: Disk drives dominated the C64 storage market in the US, Canada, and Germany, while cassette dominated the UK and elsewhere. Thus, US Gold had to convert US disk games to cassette for the UK market; I presume that the rushed jobs the article mentions were for especially popular games, or when there was an unusually short contractual deadline for delivery. Given how slow the native Commodore disk drive is, one can imagine how much more painful loading a designed-for-disk game from cassette. Games were often abridged to fit.

That said, this meant that slow disk transfer was not a handicap for C64 in the UK. Since tape was the medium of choice for ZX Spectrum and other rivals, C64 was on a level playing field. If anything C64 still had the advantage, because the Commodore Datasette is a digital format and very reliable, while Spectrum and US rivals like Apple and TRS-80 use analog formats and are incredibly unreliable that made people cry, groan, moan, and curse. Apple II's tape storage is also analog, but Disk II caused the Apple market to very soon move to disk-only (and Disk II is perhaps the greatest of Woz's many late-1970s engineering triumphs) so it didn't matter.

Three things I am unclear on:

* The extent of the above-mentioned abridgement process. My understanding is that both cosmetic things like loading screens, and sometimes entire portions like (say) a couple of the sports in the Epyx Games series, were removed. I don't know if there is a compendium of the abridgements; I don't see the information at Lemon64, but perhaps I missed it.

* Why software crackers had to crack cassette games in the first place, given that they can be duplicated with any dual-bay tape deck. Was there a reason other than to say they could do it (see next point), and perhaps to allow for cheating?

* The extent of crack intros for cassette games. In the US, crackers (then and now) put small animations before loading to announce themselves send greetings to friends and rivals. I'm sure this happened in the UK but the medium no doubt restricted the intros' size.

Re: The masters of Commodore 64 games

#22
post #10

For anyone else feeling a good hit of nostalgia, I highly recommend this excellent site with C64 games playable in the browser - and with netplay too! https://c64.krissz.hu/online-playable-games/

Wow. First time I've seen one of my old games in decades. Miner 2049'er sure looks like a game of the same name I wrote back in '82, age 17. Sold quite a few copies thru Sears & KMart in the US, distributors in UK sold a bunch more. Paid for a bunch of mid-80's parties.

Re: The masters of Commodore 64 games

#23
post #10

For anyone else feeling a good hit of nostalgia, I highly recommend this excellent site with C64 games playable in the browser - and with netplay too! https://c64.krissz.hu/online-playable-games/

I often wonder about nostalgia related to computers/computing. It's strange because, even though I spent countless hours on my Commodore 64 as a teenager, and it had a major influence on my life (it basically introduced me to programming and set the course for my professional life), I just don't feel the nostalgia vibes. I got my hands on an old C64 a few years ago and fired it up. I tinkered with it for about 10 min…

Same thing with me. I grew up with an Apple // and was absolutely obsessed with it. Bought one during covid and was bored with it immediately. Not the same with my NES though. Idk why. Too primitive I guess.

Re: The masters of Commodore 64 games

#24

Earlier quoted context omitted.

PRESS PLAY ON TAPE

At first I only had a tape drive. But I was later given a 1541 disk drive. I thought life couldn't get any better than a single floppy disk drive. LOL

Same same. After using tape for the longest time, 1541 changed my life!

Re: The masters of Commodore 64 games

#25
post #10

For anyone else feeling a good hit of nostalgia, I highly recommend this excellent site with C64 games playable in the browser - and with netplay too! https://c64.krissz.hu/online-playable-games/

I often wonder about nostalgia related to computers/computing. It's strange because, even though I spent countless hours on my Commodore 64 as a teenager, and it had a major influence on my life (it basically introduced me to programming and set the course for my professional life), I just don't feel the nostalgia vibes. I got my hands on an old C64 a few years ago and fired it up. I tinkered with it for about 10 min…

No problem, probably your expectations changed to the point your childhood computer is no longer interesting. As a child you were expecting discovery and wonder, and probably receiving it consistently. And that sense of wonder and discovery continues with cars.

Re: The masters of Commodore 64 games

#27

The part about the "copy protection" schemes was sad/amusing. So much work put into cracking and anti-cracking, and even cracking for the purpose of legitimate distribution, and wasting memory on profanity-soaked rants to the hackers... Everyone involved in the story looks back at it as "fun" and "challenging" but all I see is wasted time on everyone's part and software that is more difficult to use. Here we are, 40…

[deleted]

Re: The masters of Commodore 64 games

#28
post #10

For anyone else feeling a good hit of nostalgia, I highly recommend this excellent site with C64 games playable in the browser - and with netplay too! https://c64.krissz.hu/online-playable-games/

I often wonder about nostalgia related to computers/computing. It's strange because, even though I spent countless hours on my Commodore 64 as a teenager, and it had a major influence on my life (it basically introduced me to programming and set the course for my professional life), I just don't feel the nostalgia vibes. I got my hands on an old C64 a few years ago and fired it up. I tinkered with it for about 10 min…

The great thing about old cars is that you can fix them up pretty much yourself, while a modern car has all kinds of software driven behaviour that is really hard to touch as a non-professional mechanic.

A Commodore 64 or PDP-11 is the equivalent of that. There's 64Kb of RAM and I can understand every byte that is there, what it does, and how it ties into the hardware. When I look at most C64 games, I understand exactly how it's made. I can also do the same things myself.

You might have the full Linux kernel code, but do you really understand completely how it works?

Re: The masters of Commodore 64 games

#29
post #10

For anyone else feeling a good hit of nostalgia, I highly recommend this excellent site with C64 games playable in the browser - and with netplay too! https://c64.krissz.hu/online-playable-games/

Wow. First time I've seen one of my old games in decades. Miner 2049'er sure looks like a game of the same name I wrote back in '82, age 17. Sold quite a few copies thru Sears & KMart in the US, distributors in UK sold a bunch more. Paid for a bunch of mid-80's parties.

Miner 2049'er was up there with Hard Hat Mack and Donkey Kong. Maddening but great in that the stages had completely different mechanics, Miner was unforgiving in some ways but loose in others, felt like a precursor to Montezuma's Revenge. Thanks for the fun!
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