To my geologist's eyes there is a fundamental flaw in this method: the assumption of randomness. All mountain ranges are driven up by lateral forces, so simply look on a satellite image to notice how they are made of ranges[0]. I do wonder if this propensity can be introduced to the code. [0] https://en.m.wikipedia.org/wiki/Zagros_Mountains#/media/File...
In general, are aware of any physically-based long-term geological process models with real life fidelity as a goal, and that have a remote chance of being feasible for gamedev? I imagine that, analogous to work done in weather forecasting, someone can shove DEM files into the pattern-matching engine of an AI, but I do wonder how feasible a completely algorithmic model will be.
I don't know what tech they're using, but it does have erosion, water flow and sediments, plus others. I see they're planning a paid version with more features this year. I've only played an alpha some time ago, but it should be possible to export the maps to use in other programs.