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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

21–30 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#23
post #14

Hi, cool and congrats on making a game! I also have a breakout clone in the works but with the twist that I'm doing my own complete 2D game engine for the game. - The particle effects when the block is broken is a bit disturbing and distracts from the gaming experience since they make it harder to see the ball. And since this is just a visual maybe you want to fade them out or something. - The size of the blocks seem…

[deleted]

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#24
post #14

Hi, cool and congrats on making a game! I also have a breakout clone in the works but with the twist that I'm doing my own complete 2D game engine for the game. - The particle effects when the block is broken is a bit disturbing and distracts from the gaming experience since they make it harder to see the ball. And since this is just a visual maybe you want to fade them out or something. - The size of the blocks seem…

Just tried your version on Firefox on Android, but it seems to go into a reload loop (I keep seeing the Detenator loading page), then the device becomes unresponsive and Firefox crashes.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#26

Wow, very addictive loop! I instantly played a couple of rounds. Fyi, the perk to self-destruct the last block didn't seem to work.

I noticed that too. Was very disappointed the last brick wasn't destructing. Otherwise fun!

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#27
post #24
post #14

Hi, cool and congrats on making a game! I also have a breakout clone in the works but with the twist that I'm doing my own complete 2D game engine for the game. - The particle effects when the block is broken is a bit disturbing and distracts from the gaming experience since they make it harder to see the ball. And since this is just a visual maybe you want to fade them out or something. - The size of the blocks seem…

Just tried your version on Firefox on Android, but it seems to go into a reload loop (I keep seeing the Detenator loading page), then the device becomes unresponsive and Firefox crashes.

Ah, web dev, always a pleasure.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#28
post #4

Nice, I like the perk system. Played a few rounds. Quick thoughts: At first I didn't know that the coins were coins, it just looked like brick particles for visual effect. Maybe having a current coin counter or visual difference would've helped. Speaking of coins, there's a couple times when the ball and coins were too similar in color, making it hard to find the ball amid a mass of falling coins. Maybe this is by de…

I rather enjoyed that I got to make the discovery that the particles were coins, moreover, I enjoyed dropping STRAIGHT into the game without having to read anything or press any buttons. Lastly, this worked flawlessly on my iPhone, bravo to the work you did to make that happen!

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#30

Wow, very addictive loop! I instantly played a couple of rounds. Fyi, the perk to self-destruct the last block didn't seem to work.

I noticed that too. Was very disappointed the last brick wasn't destructing. Otherwise fun!

I think it's an off by one error. When I got to level 2 of the perk, it ended when there was 1 block left.
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